id | 434 |
---|---|
Name | Skeleton:Huge Skeleton |
SizeAndType | Huge Undead |
HitDice | 4d12 (26) |
Initiative | +5 (+1 Dex, +4 Improved Initiative) |
Speed | 40 ft. |
ArmorClass | 13 (-2 size, +1 Dex, +4 natural) |
Attacks | 2 claws +4 melee |
Damage | Claw 1d8+4 |
FaceAndReach | 10 ft. by 10 ft./15 ft. |
SpecialAttacks | |
SpecialQualities | Undead, immunities |
Saves_Fort | 1 |
Saves_Ref | 2 |
Saves_Will | 4 |
Abilities | Str 18, Dex 12, Con -, Int -, Wis 10, Cha 11 |
Skills | |
Feats | Improved Initiative |
ClimateAndTerrain | Any land and underground |
Organization | Any |
ChallengeRating_Value | 2 |
Treasure | None |
Alignment | Always neutral |
Advancement | 5-15 HD (Huge) |
Description |
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. Immunities (Ex): Skeletons have cold immunity. Because they lack flesh or internal organs, they take only half damage from piercing or slashing weapons. |