| Id | 434 |
|---|---|
| Name | Skeleton:Huge Skeleton |
| Size and Type | Huge Undead |
| Hit Dice | 4d12 (26) |
| Initiative | +5 (+1 Dex, +4 Improved Initiative) |
| Speed | 40 ft. |
| Armor Class | 13 (-2 size, +1 Dex, +4 natural) |
| Attacks | 2 claws +4 melee |
| Damage | Claw 1d8+4 |
| Face and Reach | 10 ft. by 10 ft./15 ft. |
| Special Attacks | |
| Special Qualities | Undead, immunities |
| Saves_Fort | 1 |
| Saves_Ref | 2 |
| Saves_Will | 4 |
| Abilities | Str 18, Dex 12, Con -, Int -, Wis 10, Cha 11 |
| Skills | |
| Feats | Improved Initiative |
| Climate and Terrain | Any land and underground |
| Organization | Any |
| CR | 2 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 5-15 HD (Huge) |
| Description |
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. Immunities (Ex): Skeletons have cold immunity. Because they lack flesh or internal organs, they take only half damage from piercing or slashing weapons. |