| Id | 160 |
|---|---|
| Name | Animal:Lion |
| Size and Type | Large Animal |
| Hit Dice | 5d8+10 (32) |
| Initiative | +3 (Dex) |
| Speed | 40 ft. |
| Armor Class | 15 (-1 size, +3 Dex, +3 natural) |
| Attacks | 2 claws +7 melee, bite +2 melee |
| Damage | Claw 1d4+5, bite 1d8+2 |
| Face and Reach | 5 ft. by 10 ft./5 ft. |
| Special Attacks | Pounce, improved grab, rake 1d4+2 |
| Special Qualities | Scent |
| Saves_Fort | 6 |
| Saves_Ref | 7 |
| Saves_Will | 2 |
| Abilities | Str 21, Dex 17, Con 15, Int 2, Wis 12, Cha 6 |
| Skills | Balance +7, Hide +4*, Jump +5, Listen +5, Move Silently +11, Spot +5 |
| Feats | |
| Climate and Terrain | Warm plains |
| Organization | Solitary, pair, or pride (6-10) |
| CR | 3 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 6-8 HD (Large) |
| Description |
Pounce (Ex): If a lion leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action. Improved Grab (Ex): To use this ability, the lion must hit with its bite attack. If it gets a hold, it can rake. Rake (Ex): A lion that gets a hold can make two rake attacks (+7 melee) with its hind legs for 1d4+2 damage each. If the lion pounces on an opponent, it can also rake. Skills: Lions receive a +4 racial bonus to Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +12. |