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Monsters

id575
NameDragon:White Dragon, Adult
SizeAndTypeLarge Dragon (Cold)
HitDice18d12+72 (189)
Initiative+0 (Dex)
Speed60 ft., fly 200 ft. (poor),swim 60 ft., burrow 30 ft.
ArmorClass26 (-1 size, +17 natural)
AttacksBite +23 melee, 2 Claws +18 melee, 2 Wings +18 melee, 1 Tail slap +18
DamageBite 2d6+6, claw 1d8+3, wing 1d6+3, tail slap 1d8+9
FaceAndReach5 ft. by 10 ft. / 10 ft.
SpecialAttacksBreath weapon, frightful presence, spells, spell-like abilities
SpecialQualitiesImmunities, damage reduction 5/+1, SR 18, cold subtype, icewalking, blindsight, keen senses
Saves_Fort15
Saves_Ref11
Saves_Will11
AbilitiesStr 23, Dex 10, Con 19, Int 10, Wis 11, Cha 10
SkillsBluff +9, Concentration +9, Diplomacy +9, Escape Artist +9, Knowledge (any) +9, Listen +18, Scry +9, Search +18, Spot +18
FeatsAny 5
ClimateAndTerrainAny cold land and underground
Organizationsolitary, pair, or family (1-2 and 2-5 offspring)
ChallengeRating_Value9
TreasureDouble standard
AlignmentAlways chaotic evil
Advancement19-20 HD (Large)
Description

Breath Weapon (Su): A cone of cold 40x40x40 feet long, every 1d4 rounds; damage 6d6, Reflex half DC 23.

Frightful Presence (Ex): The dragon can unsettle foes with its mere presence whenever it attacks, charges, or flies overhead. Creatures with fewer than 18 Hit Dice (except for other dragons) within 180 feet of the dragon must succeed at a Will save (DC 19) to avoid this fear effect, and remain immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.

Spells: Knows and casts arcane spells as a sorcerer of level 1, gaining bonus spells for a high Charisma score.

Spell-Like Abilities: 3/day-gust of wind and fog cloud. These abilities are as the spells cast by a 6 level sorcerer (save DC 10 + spell level).

Immunities (Ex): All dragons are immune to sleep and paralysis effects. All white dragons are also immune to cold.

Cold Subtype (Ex): Cold immunity, double damage from fire except on a successful save.

Icewalking (Ex): This ability works like the spider climb spell cast by a 6 level sorcerer, but the surfaces the dragon climbs must be icy. It is always in effect.

Blindsight (Ex): Can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues) with a range of 180 feet.

Keen Senses (Ex): Sees four times as well a human in low-light conditions and twice as well in normal light. It also has darkvision with a range of 600 feet.