| Id | 459 |
|---|---|
| Name | Zombie:Huge Zombie |
| Size and Type | Huge Undead |
| Hit Dice | 8d12+3 (55) |
| Initiative | -1 (Dex) |
| Speed | 40 ft. |
| Armor Class | 11 (-2 size, -1 Dex, +4 natural) |
| Attacks | Slam +7 melee |
| Damage | Slam 2d6+7 |
| Face and Reach | 10 ft. by 10 ft./15 ft. |
| Special Attacks | |
| Special Qualities | Undead, partial actions only |
| Saves_Fort | 2 |
| Saves_Ref | 1 |
| Saves_Will | 6 |
| Abilities | Str 21, Dex 8, Con -, Int -, Wis 10, Cha 1 |
| Skills | |
| Feats | Toughness |
| Climate and Terrain | Any land and underground |
| Organization | Solitary, gang (2-5), squad (6-10), or mob (11-20) |
| CR | 3 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 9-23 HD (Huge) |
| Description |
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. Partial Actions Only (Ex): Zombies have poor reflexes and can perform only partial actions. Thus they can move or attack, but can only do both if they charge (a partial charge). |