id | 459 |
---|---|
Name | Zombie:Huge Zombie |
SizeAndType | Huge Undead |
HitDice | 8d12+3 (55) |
Initiative | -1 (Dex) |
Speed | 40 ft. |
ArmorClass | 11 (-2 size, -1 Dex, +4 natural) |
Attacks | Slam +7 melee |
Damage | Slam 2d6+7 |
FaceAndReach | 10 ft. by 10 ft./15 ft. |
SpecialAttacks | |
SpecialQualities | Undead, partial actions only |
Saves_Fort | 2 |
Saves_Ref | 1 |
Saves_Will | 6 |
Abilities | Str 21, Dex 8, Con -, Int -, Wis 10, Cha 1 |
Skills | |
Feats | Toughness |
ClimateAndTerrain | Any land and underground |
Organization | Solitary, gang (2-5), squad (6-10), or mob (11-20) |
ChallengeRating_Value | 3 |
Treasure | None |
Alignment | Always neutral |
Advancement | 9-23 HD (Huge) |
Description |
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. Partial Actions Only (Ex): Zombies have poor reflexes and can perform only partial actions. Thus they can move or attack, but can only do both if they charge (a partial charge). |