| Id | 301 |
|---|---|
| Name | Elemental:Fire Elemental, Medium |
| Size and Type | Medium-Size Elemental (Fire) |
| Hit Dice | 4d8+8 (26) |
| Initiative | +7 (+3 Dex, +4 Improved Initiative) |
| Speed | 50 ft. |
| Armor Class | 16 (+0 size, +3 Dex, +3 natural) |
| Attacks | Slam +6 melee |
| Damage | Slam 1d6+1 and 1d6 fire |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | Burn |
| Special Qualities | Elemental, fire subtype |
| Saves_Fort | 3 |
| Saves_Ref | 7 |
| Saves_Will | 1 |
| Abilities | Str 12, Dex 17, Con 14, Int 4, Wis 11, Cha 11 |
| Skills | Listen +7, Spot +7 |
| Feats | Improved Initiative, Weapon Finesse (slam) |
| Climate and Terrain | Any land and underground |
| Organization | Solitary |
| CR | 3 |
| Treasure | None |
| Alignment | Usually neutral |
| Advancement | 5-7 HD (Medium-size) |
| Description |
A medium-size fire elemental is 8 feet high and weights 2 lbs. Fire elementals speak Ignan, though they rarely choose to do so. When one does, its voice sounds like the crackle and hiss of a great fire. Combat Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits. Burn (Ex): Those hit by a fire elemental's slam attack
must succeed at a Reflex save (DC 14) or catch fire. The flame burns for
1d4 rounds. A burning creature can take a move-equivalent action to
put out the flame.
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save. |