| Id | 199 |
|---|---|
| Name | Vermin:Giant Beetle, Fire |
| Size and Type | Small Vermin |
| Hit Dice | 1d8 (4) |
| Initiative | +0 |
| Speed | 30 ft. |
| Armor Class | 16 (+1 size, +5 natural) |
| Attacks | Bite +1 melee |
| Damage | Bite 2d4 |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | |
| Special Qualities | Vermin |
| Saves_Fort | 2 |
| Saves_Ref | 0 |
| Saves_Will | 0 |
| Abilities | Str 10, Dex 11, Con 11, Int -, Wis 10, Cha 7 |
| Skills | Climb +4, Listen +3, Spot +3 |
| Feats | |
| Climate and Terrain | Temperate and warm land and underground |
| Organization | Cluster (2-5) or swarm (6-11) |
| CR | 0.333 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 2-3 HD (Small) |
| Description |
They have two glands, one above each eye, that produce a red glow. The glands' luminosity persists for 1d6 days after removal from the beetle, illuminating a roughly circular area with a 10-foot radius Vermin: Immune to mind-influencing effects. |