| Id | 194 |
|---|---|
| Name | Vermin:Giant Ant, Worker |
| Size and Type | Medium-Size Vermin |
| Hit Dice | 2d8 (9) |
| Initiative | +0 |
| Speed | 50 ft., climb 20 ft. |
| Armor Class | 17 (+7 natural) |
| Attacks | Bite +1 melee |
| Damage | Bite 1d6 |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | Improved grab |
| Special Qualities | Vermin |
| Saves_Fort | 3 |
| Saves_Ref | 0 |
| Saves_Will | 0 |
| Abilities | Str 10, Dex 10, Con 10, Int -, Wis 11, Cha 9 |
| Skills | Climb +8, Listen +5, Spot +5 |
| Feats | |
| Climate and Terrain | Temperate and warm desert, forest, hill, plains, and underground |
| Organization | Gang (2-6) or crew (6-11 plus 1 giant ant soldier) |
| CR | 1 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 3-4 HD (Medium-size); 5-6 HD (Large) |
| Description |
Improved Grab (Ex): To use this ability, the giant ant must hit with its bite attack. A giant ant soldier that gets a hold can sting. Acid Sting (Ex): The giant ant soldier has a stinger and an acid-producing gland and in its abdomen. If it successfully grabs an opponent, it can attempt to sting each round using its full attack bonus. A hit with the sting attack deals 1d4+1 points of piercing damage and 1d4 points of acid damage. Vermin: Immune to mind-influencing effects. |