id | 194 |
---|---|
Name | Vermin:Giant Ant, Worker |
SizeAndType | Medium-Size Vermin |
HitDice | 2d8 (9) |
Initiative | +0 |
Speed | 50 ft., climb 20 ft. |
ArmorClass | 17 (+7 natural) |
Attacks | Bite +1 melee |
Damage | Bite 1d6 |
FaceAndReach | 5 ft. by 5 ft./5 ft. |
SpecialAttacks | Improved grab |
SpecialQualities | Vermin |
Saves_Fort | 3 |
Saves_Ref | 0 |
Saves_Will | 0 |
Abilities | Str 10, Dex 10, Con 10, Int -, Wis 11, Cha 9 |
Skills | Climb +8, Listen +5, Spot +5 |
Feats | |
ClimateAndTerrain | Temperate and warm desert, forest, hill, plains, and underground |
Organization | Gang (2-6) or crew (6-11 plus 1 giant ant soldier) |
ChallengeRating_Value | 1 |
Treasure | None |
Alignment | Always neutral |
Advancement | 3-4 HD (Medium-size); 5-6 HD (Large) |
Description |
Improved Grab (Ex): To use this ability, the giant ant must hit with its bite attack. A giant ant soldier that gets a hold can sting. Acid Sting (Ex): The giant ant soldier has a stinger and an acid-producing gland and in its abdomen. If it successfully grabs an opponent, it can attempt to sting each round using its full attack bonus. A hit with the sting attack deals 1d4+1 points of piercing damage and 1d4 points of acid damage. Vermin: Immune to mind-influencing effects. |