id | 92 |
---|---|
Name | Rast |
SizeAndType | Medium-Size Outsider (Fire) |
HitDice | 4d8+4 (22) |
Initiative | +5 (+1 Dex, +4 Improved Initiative) |
Speed | Fly 50 ft. (good) |
ArmorClass | 15 (+1 Dex, +4 natural) |
Attacks | 4 claws +6 melee; or bite +6 melee |
Damage | Claw 1d4+2; or bite 1d8+3 |
FaceAndReach | 5 ft. by 5 ft./5 ft. |
SpecialAttacks | Paralyzing gaze, improved grab, blood drain |
SpecialQualities | Fire subtype, flight |
Saves_Fort | 5 |
Saves_Ref | 5 |
Saves_Will | 5 |
Abilities | Str 14, Dex 12, Con 13, Int 3, Wis 13, Cha 12 |
Skills | Hide +5, Listen +7, Move Silently +7 |
Feats | Dodge, Improved Initiative |
ClimateAndTerrain | Any land and underground |
Organization | Solitary, pair, or swarm (3-6) |
ChallengeRating_Value | 5 |
Treasure | None |
Alignment | Usually neutral |
Advancement | 5-6 HD (Medium-size); 7-12 HD (Large) |
Description |
Combat Rasts attack in swarms, with a frightening, brutal cunning. The creatures paralyze as many of their foes as possible, then attack any that are still moving. A rast can claw or bite, but cannot do both during the same round. Paralyzing Gaze (Su): Paralysis for 1d6 rounds, 30 feet, Fortitude save (DC 13). Improved Grab (Ex): To use this ability, the rast must hit with its bite attack. If it gets a hold, it automatically deals bite damage. Blood Drain (Ex): A rast drains blood from a grabbed opponent, dealing 1 point of temporary Constitution damage each round it maintains the hold. Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save. Flight (Su): A rast can fly as the spell cast by an 11th-level sorcerer, as a free action. A rast that loses this ability falls and can perform only partial actions. |