| Id | 92 |
|---|---|
| Name | Rast |
| Size and Type | Medium-Size Outsider (Fire) |
| Hit Dice | 4d8+4 (22) |
| Initiative | +5 (+1 Dex, +4 Improved Initiative) |
| Speed | Fly 50 ft. (good) |
| Armor Class | 15 (+1 Dex, +4 natural) |
| Attacks | 4 claws +6 melee; or bite +6 melee |
| Damage | Claw 1d4+2; or bite 1d8+3 |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | Paralyzing gaze, improved grab, blood drain |
| Special Qualities | Fire subtype, flight |
| Saves_Fort | 5 |
| Saves_Ref | 5 |
| Saves_Will | 5 |
| Abilities | Str 14, Dex 12, Con 13, Int 3, Wis 13, Cha 12 |
| Skills | Hide +5, Listen +7, Move Silently +7 |
| Feats | Dodge, Improved Initiative |
| Climate and Terrain | Any land and underground |
| Organization | Solitary, pair, or swarm (3-6) |
| CR | 5 |
| Treasure | None |
| Alignment | Usually neutral |
| Advancement | 5-6 HD (Medium-size); 7-12 HD (Large) |
| Description |
Combat Rasts attack in swarms, with a frightening, brutal cunning. The creatures paralyze as many of their foes as possible, then attack any that are still moving. A rast can claw or bite, but cannot do both during the same round. Paralyzing Gaze (Su): Paralysis for 1d6 rounds, 30 feet, Fortitude save (DC 13). Improved Grab (Ex): To use this ability, the rast must hit with its bite attack. If it gets a hold, it automatically deals bite damage. Blood Drain (Ex): A rast drains blood from a grabbed opponent, dealing 1 point of temporary Constitution damage each round it maintains the hold. Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save. Flight (Su): A rast can fly as the spell cast by an 11th-level sorcerer, as a free action. A rast that loses this ability falls and can perform only partial actions. |