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Monsters

Id138
NameAnimal:Bat
Size and TypeDiminutive Animal
Hit Dice1/4 d8 (1)
Initiative+2 (Dex)
Speed5 ft., fly 40 ft. (good)
Armor Class16 (+4 size, +2 Dex)
Attacks
Damage
Face and Reach1 ft. by 1 ft./0 ft.
Special Attacks
Special QualitiesBlindsight
Saves_Fort2
Saves_Ref4
Saves_Will2
AbilitiesStr 1, Dex 15, Con 10, Int 2, Wis 14, Cha 4
SkillsListen +9, Move Silently +6, Spot +9*
Feats
Climate and TerrainTemperate and warm desert, forest, hill, plains, and underground
OrganizationColony (10-40) or swarm (10-50)
CR0.1
TreasureNone
AlignmentAlways neutral
Advancement
Description

Blindsight (Ex): Bats can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the bat to rely on its weak vision, which has a maximum range of 10 feet.

Skills: *Bats receive a +4 racial bonus to Spot and Listen checks. These bonuses are lost if Blindsight is negated.