| Id | 138 |
|---|---|
| Name | Animal:Bat |
| Size and Type | Diminutive Animal |
| Hit Dice | 1/4 d8 (1) |
| Initiative | +2 (Dex) |
| Speed | 5 ft., fly 40 ft. (good) |
| Armor Class | 16 (+4 size, +2 Dex) |
| Attacks | |
| Damage | |
| Face and Reach | 1 ft. by 1 ft./0 ft. |
| Special Attacks | |
| Special Qualities | Blindsight |
| Saves_Fort | 2 |
| Saves_Ref | 4 |
| Saves_Will | 2 |
| Abilities | Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 4 |
| Skills | Listen +9, Move Silently +6, Spot +9* |
| Feats | |
| Climate and Terrain | Temperate and warm desert, forest, hill, plains, and underground |
| Organization | Colony (10-40) or swarm (10-50) |
| CR | 0.1 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | |
| Description |
Blindsight (Ex): Bats can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the bat to rely on its weak vision, which has a maximum range of 10 feet. Skills: *Bats receive a +4 racial bonus to Spot and Listen checks. These bonuses are lost if Blindsight is negated. |