| Id | 83 |
|---|---|
| Name | Otyugh |
| Size and Type | Large Aberration |
| Hit Dice | 6d8+6 (33) |
| Initiative | +0 |
| Speed | 20 ft. |
| Armor Class | 17 (-1 size, +8 natural) |
| Attacks | 2 tentacle rakes +3 melee, bite -2 melee |
| Damage | Tentacle rake 1d6, bite 1d4 |
| Face and Reach | 5 ft. by 5 ft./10 ft. (15 ft. with tentacle) |
| Special Attacks | Improved grab, constrict 1d6, disease |
| Special Qualities | Scent |
| Saves_Fort | 3 |
| Saves_Ref | 2 |
| Saves_Will | 6 |
| Abilities | Str 11, Dex 10, Con 13, Int 5, Wis 12, Cha 6 |
| Skills | Hide +5*, Listen +6, Spot +9 |
| Feats | Alertness |
| Climate and Terrain | Any underground |
| Organization | Solitary, pair, or cluster (2-4) |
| CR | 4 |
| Treasure | Standard |
| Alignment | Always neutral |
| Advancement | 7-8 HD (Large); 9-15 HD (Huge) |
| Description |
Otyughs speak Common. Combat Improved Grab (Ex): To use this ability, the otyugh must hit a Medium-size or smaller opponent with a tentacle attack. If it gets a hold, it can constrict. Constrict (Ex): An otyugh deals automatic tentacle damage to a Medium-size or smaller opponent with a successful grapple check. Disease (Ex): Filth fever [bite, Fortitude save (DC 12), incubation period 1d3 days; damage 1d3 temporary Dexterity and 1d3 temporary Constitution.] Skills: *An otyugh receives a +8 racial bonus to Hide checks when in its lair, due to its natural coloration. |