id | 212 |
---|---|
Name | Vermin:Monstrous Scorpion, Medium-Size |
SizeAndType | Medium-Size Vermin |
HitDice | 2d8+4 (13) |
Initiative | +0 |
Speed | 40 ft. |
ArmorClass | 14 (+4 natural) |
Attacks | 2 claws +2 melee, sting -3 melee |
Damage | Claw 1d4+1, sting 1d4 and poison |
FaceAndReach | 5 ft. by 5 ft./5 ft. |
SpecialAttacks | Improved grab, squeeze, poison |
SpecialQualities | Vermin |
Saves_Fort | 5 |
Saves_Ref | 0 |
Saves_Will | 0 |
Abilities | Str 13, Dex 10, Con 14, Int -, Wis 10, Cha 2 |
Skills | Climb +8, Hide +8, Spot +7 |
Feats | |
ClimateAndTerrain | Temperate and warm land and underground |
Organization | Solitary or colony (2-5) |
ChallengeRating_Value | 1 |
Treasure | 1/10 coins; 50% goods; 50% items |
Alignment | Always neutral |
Advancement | |
Description |
Length 6 feet, Width 3 feet (including legs), Body Width 1 foot, Body Height 6 inches (not including stinger). Poison (Ex): Sting, Fortitude save (DC 15); initial and secondary damage 1d4 temporary Strength. Improved Grab (Ex): To use this ability, the monstrous scorpion must hit with its claw attack. If it gets a hold, it hangs on and stings. Squeeze (Ex): A monstrous scorpion that gets a hold on an opponent of its size or smaller automatically deals damage with both claws, biting and stinging at its full attack value. Vermin: Immune to mind-influencing effects. Skills: A monstrous scorpion receives a +4 racial bonus to Climb, Hide, and Spot checks. |