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Monsters

id212
NameVermin:Monstrous Scorpion, Medium-Size
SizeAndTypeMedium-Size Vermin
HitDice2d8+4 (13)
Initiative+0
Speed40 ft.
ArmorClass14 (+4 natural)
Attacks2 claws +2 melee, sting -3 melee
DamageClaw 1d4+1, sting 1d4 and poison
FaceAndReach5 ft. by 5 ft./5 ft.
SpecialAttacksImproved grab, squeeze, poison
SpecialQualitiesVermin
Saves_Fort5
Saves_Ref0
Saves_Will0
AbilitiesStr 13, Dex 10, Con 14, Int -, Wis 10, Cha 2
SkillsClimb +8, Hide +8, Spot +7
Feats
ClimateAndTerrainTemperate and warm land and underground
OrganizationSolitary or colony (2-5)
ChallengeRating_Value1
Treasure1/10 coins; 50% goods; 50% items
AlignmentAlways neutral
Advancement
Description

Length 6 feet, Width 3 feet (including legs), Body Width 1 foot, Body Height 6 inches (not including stinger).

Poison (Ex): Sting, Fortitude save (DC 15); initial and secondary damage 1d4 temporary Strength.

Improved Grab (Ex): To use this ability, the monstrous scorpion must hit with its claw attack. If it gets a hold, it hangs on and stings.

Squeeze (Ex): A monstrous scorpion that gets a hold on an opponent of its size or smaller automatically deals damage with both claws, biting and stinging at its full attack value.

Vermin: Immune to mind-influencing effects.

Skills: A monstrous scorpion receives a +4 racial bonus to Climb, Hide, and Spot checks.