id | 195 |
---|---|
Name | Vermin:Giant Ant, Soldier |
SizeAndType | Medium-Size Vermin |
HitDice | 2d8+2 (11) |
Initiative | +0 |
Speed | 50 ft., climb 20 ft. |
ArmorClass | 17 (+7 natural) |
Attacks | Bite +3 melee |
Damage | Bite 2d4+3 |
FaceAndReach | 5 ft. by 5 ft./5 ft. |
SpecialAttacks | Improved grab, acid sting |
SpecialQualities | Vermin |
Saves_Fort | 4 |
Saves_Ref | 0 |
Saves_Will | 1 |
Abilities | Str 14, Dex 10, Con 13, Int -, Wis 13, Cha 11 |
Skills | Climb +10, Listen +6, Spot +6 |
Feats | |
ClimateAndTerrain | Temperate and warm desert, forest, hill, plains, and underground |
Organization | Solitary or gang (2-4) |
ChallengeRating_Value | 2 |
Treasure | None |
Alignment | Always neutral |
Advancement | 3-4 HD (Medium-size); 5-6 HD (Large) |
Description |
Improved Grab (Ex): To use this ability, the giant ant must hit with its bite attack. A giant ant soldier that gets a hold can sting. Acid Sting (Ex): The giant ant soldier has a stinger and an acid-producing gland and in its abdomen. If it successfully grabs an opponent, it can attempt to sting each round using its full attack bonus. A hit with the sting attack deals 1d4+1 points of piercing damage and 1d4 points of acid damage. Vermin: Immune to mind-influencing effects. |