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Monsters

id195
NameVermin:Giant Ant, Soldier
SizeAndTypeMedium-Size Vermin
HitDice2d8+2 (11)
Initiative+0
Speed50 ft., climb 20 ft.
ArmorClass17 (+7 natural)
AttacksBite +3 melee
DamageBite 2d4+3
FaceAndReach5 ft. by 5 ft./5 ft.
SpecialAttacksImproved grab, acid sting
SpecialQualitiesVermin
Saves_Fort4
Saves_Ref0
Saves_Will1
AbilitiesStr 14, Dex 10, Con 13, Int -, Wis 13, Cha 11
SkillsClimb +10, Listen +6, Spot +6
Feats
ClimateAndTerrainTemperate and warm desert, forest, hill, plains, and underground
OrganizationSolitary or gang (2-4)
ChallengeRating_Value2
TreasureNone
AlignmentAlways neutral
Advancement3-4 HD (Medium-size); 5-6 HD (Large)
Description

Improved Grab (Ex): To use this ability, the giant ant must hit with its bite attack. A giant ant soldier that gets a hold can sting.

Acid Sting (Ex): The giant ant soldier has a stinger and an acid-producing gland and in its abdomen. If it successfully grabs an opponent, it can attempt to sting each round using its full attack bonus. A hit with the sting attack deals 1d4+1 points of piercing damage and 1d4 points of acid damage.

Vermin: Immune to mind-influencing effects.