| Id | 113 |
|---|---|
| Name | Stirge |
| Size and Type | Tiny Beast |
| Hit Dice | 1d10 (5) |
| Initiative | +4 (Dex) |
| Speed | 10 ft., fly 40 ft. (average) |
| Armor Class | 16 (+2 size, +4 Dex) |
| Attacks | Touch +6 |
| Damage | Touch 1d3-4 |
| Face and Reach | 2 1/2 ft. by 2 1/2 ft./0 ft. |
| Special Attacks | Attach, blood drain |
| Special Qualities | |
| Saves_Fort | 2 |
| Saves_Ref | 6 |
| Saves_Will | 1 |
| Abilities | Str 3, Dex 19, Con 10, Int 1, Wis 12, Cha 6 |
| Skills | Hide +14 |
| Feats | Weapon Finesse (touch) |
| Climate and Terrain | Temperate and warm forest and underground |
| Organization | Clutch (2-4), swarm (5-8), or flock (9-13) |
| CR | 0.5 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | |
| Description |
Combat A stirge attacks by landing on a victim, finding a vulnerable spot, and plunging its proboscis into the flesh. This is a touch attack and can target only Small or larger creatures. Attach (Ex): If a stirge hits with a touch attack, it uses its eight pincers to latch onto the opponent's body. An attached stirge has an AC of 12. Blood Drain (Ex): A stirge drains blood, dealing 1d4 points of temporary Constitution damage each round it remains attached. Once it has drained 4 points of Constitution, it detaches and flies off to digest the meal. |