| Id | 49 |
|---|---|
| Name | Gorgon |
| Size and Type | Large Magical Beast |
| Hit Dice | 8d10+24 (68) |
| Initiative | +4 (Improved Initiative) |
| Speed | 30 ft. |
| Armor Class | 18 (-1 size, +9 natural) |
| Attacks | Gore +12 melee |
| Damage | Gore 1d8+7 |
| Face and Reach | 5 ft. by 10 ft./5 ft. |
| Special Attacks | Breath weapon, trample 1d8+7 |
| Special Qualities | Scent |
| Saves_Fort | 9 |
| Saves_Ref | 6 |
| Saves_Will | 3 |
| Abilities | Str 21, Dex 10, Con 17, Int 2, Wis 12, Cha 9 |
| Skills | Listen +8, Spot +8 |
| Feats | Alertness, Improved Initiative |
| Climate and Terrain | Temperate and warm land and underground |
| Organization | Solitary, pair, pack (2-4), or herd (5-13) |
| CR | 8 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 9-15 HD (Large); 16-24 HD (Huge) |
| Description |
Combat Breath Weapon (Su): Turn to stone permanently, cone, 60 feet, every 1d4 rounds (but no more than five times per day); Fortitude save (DC 17). Trample (Ex): A gorgon can trample Small or smaller creatures for 1d8+7 points of damage. Opponents who do not make attacks of opportunity against the gorgon can attempt a Reflex save (DC 23) to halve the damage. |