id | 1 |
---|---|
Name | Aboleth |
SizeAndType | Huge Aberration (Aquatic) |
HitDice | 8d8+40 (76) |
Initiative | +1 (Dex) |
Speed | 10 ft., swim 60 ft. |
ArmorClass | 16 (-2 size, +1 Dex, +7 natural) |
Attacks | 4 tentacles +12 melee |
Damage | Tentacle 1d6+9 and transformation |
FaceAndReach | 10 ft. by 20 ft./10 ft. |
SpecialAttacks | Transformation, psionics, enslave |
SpecialQualities | Mucus cloud |
Saves_Fort | 7 |
Saves_Ref | 3 |
Saves_Will | 11 |
Abilities | Str 26, Dex 12, Con 20, Int 15, Wis 17, Cha 17 |
Skills | Concentration +16, Knowledge (any one) +7, Listen +16,Spot +16 |
Feats | Alertness, Combat Casting, Iron Will |
ClimateAndTerrain | Any underground |
Organization | Solitary, brood (2-4), or slaver brood (1d3+1 plus7-12 skum) |
ChallengeRating_Value | 7 |
Treasure | Double standard |
Alignment | Usually lawful evil |
Advancement | 9-16 HD (Huge); 17-24 HD (Gargantuan) |
Description |
Aboleth speak their own language, as well as Undercommon and Aquan. Combat An aboleth attacks by flailing with its long, slimy tentacles, though it prefers to fight from a distance using its illusion powers. Transformation (Ex): A blow from an aboleth's tentacle can cause a terrible transformation. Affected creatures must succeed at a Fortitude save (DC 19) or begin to transform over the next 1d4+1 minutes, the skin gradually becoming a clear, slimy membrane. A transformed creature must remain moistened with cool, fresh water or suffer 1d12 points of damage every 10 minutes. A remove disease spell cast before the transformation is complete will restore an afflicted creature to normal. Afterward, however, only a heal or mass heal spell can reverse the change. Psionics (Sp): At will: hypnotic pattern, illusory wall, mirage arcana, persistent image, programmed image, project image, and veil. These effects are as the spells cast by a 16th-level sorcerer (save DCs, where applicable, are 13 + spell level). Enslave (Su): Three times a day, an aboleth can attempt to enslave any one living creature within 30 feet. The target must succeed at a Will save (DC 17) or be affected as though by a dominate person spell cast by a 16th-level sorcerer. An enslaved creature obeys the aboleth's telepathic commands (but will not fight on its behalf) until freed by remove curse or dispel magic, and can attempt a new Will save every 24 hours to break free. The control is also broken if the aboleth dies or travels more than one mile from its slave. Mucus Cloud (Ex): An aboleth underwater surrounds itself with a viscous cloud of mucus roughly 1 foot thick. Any creature coming into contact with and inhaling this substance must succeed at a Fortitude save (DC 19) or lose the ability to breathe air for the next 3 hours. The affected creature suffocates in 2d6 minutes if removed from the water. Renewed contact with the mucus cloud and failing another Fortitude save continues the effect for another 3 hours. |