| Id | 133 |
|---|---|
| Name | Yeth Hound |
| Size and Type | Medium-Size Outsider (Evil) |
| Hit Dice | 3d8+6 (19) |
| Initiative | +6 (+2 Dex, +4 Improved Initiative) |
| Speed | 40 ft., fly 70 ft. (good) |
| Armor Class | 20 (+2 Dex, +8 natural) |
| Attacks | Bite +6 melee |
| Damage | Bite 1d8+4 |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | Bay, trip |
| Special Qualities | Scent, flight, damage reduction 10/silver |
| Saves_Fort | 5 |
| Saves_Ref | 5 |
| Saves_Will | 5 |
| Abilities | Str 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10 |
| Skills | Listen +8, Spot +8, Wilderness Lore +8* |
| Feats | Improved Initiative |
| Climate and Terrain | Any land and underground |
| Organization | Solitary, pair, or pack (6-11) |
| CR | 3 |
| Treasure | None |
| Alignment | Always neutral evil |
| Advancement | 4-6 HD (Medium-size); 7-9 HD (Large) |
| Description |
Combat Bay (Su): When a yeth hound howls or barks, all creatures except other evil outsiders within a 300-foot spread must succeed at a Will save (DC 12) or become panicked for 2d4 rounds. This is a sonic, mind-affecting fear effect. Whether or not the save is successful, an affected creature is immune to that hound's bay for one day. Trip (Ex): A yeth hound that hits with its bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the yeth hound. Flight (Su): A yeth hound can fly as the spell cast by an 11th-level sorcerer, as a free action. A yeth hound that loses this ability falls and can perform only partial actions. Skills: *A yeth hound receives a +4 racial bonus to Wilderness Lore checks when tracking by scent. |