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Monsters

Id133
NameYeth Hound
Size and TypeMedium-Size Outsider (Evil)
Hit Dice3d8+6 (19)
Initiative+6 (+2 Dex, +4 Improved Initiative)
Speed40 ft., fly 70 ft. (good)
Armor Class20 (+2 Dex, +8 natural)
AttacksBite +6 melee
DamageBite 1d8+4
Face and Reach5 ft. by 5 ft./5 ft.
Special AttacksBay, trip
Special QualitiesScent, flight, damage reduction 10/silver
Saves_Fort5
Saves_Ref5
Saves_Will5
AbilitiesStr 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10
SkillsListen +8, Spot +8, Wilderness Lore +8*
FeatsImproved Initiative
Climate and TerrainAny land and underground
OrganizationSolitary, pair, or pack (6-11)
CR3
TreasureNone
AlignmentAlways neutral evil
Advancement4-6 HD (Medium-size); 7-9 HD (Large)
Description

Combat

Bay (Su): When a yeth hound howls or barks, all creatures except other evil outsiders within a 300-foot spread must succeed at a Will save (DC 12) or become panicked for 2d4 rounds. This is a sonic, mind-affecting fear effect. Whether or not the save is successful, an affected creature is immune to that hound's bay for one day.

Trip (Ex): A yeth hound that hits with its bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the yeth hound.

Flight (Su): A yeth hound can fly as the spell cast by an 11th-level sorcerer, as a free action. A yeth hound that loses this ability falls and can perform only partial actions.

Skills: *A yeth hound receives a +4 racial bonus to Wilderness Lore checks when tracking by scent.