id | 242 |
---|---|
Name | Celestial:Planetar |
SizeAndType | Large Outsider (Good) |
HitDice | 14d8+70 (133) |
Initiative | +8 (+4 Dex, +4 Improved Initiative) |
Speed | 30 ft., fly 90 ft. (good) |
ArmorClass | 32 (-1 size, +4 Dex, +19 natural) |
Attacks | +3 greatsword +23/+18/+13 melee |
Damage | +3 greatsword 2d6+13 |
FaceAndReach | 5 ft. by 5 ft./10 ft. |
SpecialAttacks | Spell-like abilities, spells |
SpecialQualities | Damage reduction 30/+3, SR 30, regeneration 10, protective aura, immunities, fire resistance 20, tongues, poison saves, keen vision |
Saves_Fort | 14 |
Saves_Ref | 13 |
Saves_Will | 15 |
Abilities | Str 25, Dex 19, Con 20, Int 22, Wis 23, Cha 22 |
Skills | Concentration +16, Escape Artist +20, Hide +17, Knowledge (any five) or Craft (any five) +21, Listen +23, Move Silently +17, Sense Motive +23, Search +19, Spot +23 |
Feats | Blind-Fight, Cleave, Improved Initiative, Power Attack |
ClimateAndTerrain | Any land and underground |
Organization | Solitary or pair |
ChallengeRating_Value | 16 |
Treasure | No coins; double goods; standard items |
Alignment | Always good (any) |
Advancement | 15-21 HD (Large); 22-42 HD (Huge) |
Description |
Celestials speak Celestial, Infernal, and Draconic. Spell-Like Abilities: At will: continual flame, dispel magic,
holy smite, improved invisibility (self only), lesser
restoration, remove curse, remove disease, remove fear, and speak
with dead; 3/day-blade barrier, flame strike, and raise dead;
1/day-earthquake, greater restoration, shapechange, and symbol
(any). These abilities are as the spells cast by a 17th-level
sorcerer (save DC 16 + spell level).
Spells: Planetars can cast divine spells from the cleric list and from the Air, Destruction, Good, Law, and War domains as 17th-level clerics (save DC 16 + spell level). Protective Aura (Su): As a free action, planetars can surround themselves with a nimbus of light having a radius of 20 feet. This acts as a double-strength magic circle against evil and as a minor globe of invulnerability, both as cast by a sorcerer whose level equal to the celestial's Hit Dice. The aura can be dispelled, but the celestial can create it again as a free action on its next turn. Tongues (Su): All celestials can speak with any creature that has a language, as though using a tongues spell cast by a 14th-level sorcerer. This ability is always active. Immunities (Ex): Planetars are immune to electricity, petrification, cold, and acid. Poison Saves (Ex): All celestials receive a +4 racial bonus to Fortitude saves against poison. Keen Vision (Ex): All celestials have low-light vision and 60-foot darkvision. |