id | 439 |
---|---|
Name | Slaad:Green Slaad |
SizeAndType | Large Outsider (Chaotic) |
HitDice | 9d8+27 (67) |
Initiative | +1 (Dex) |
Speed | 30 ft. |
ArmorClass | 20 (-1 size, +1 Dex, +10 natural) |
Attacks | 2 claws +12 melee, bite +10 melee |
Damage | Claw 1d6+4, bite 2d8+2 |
FaceAndReach | 5 ft. by 5 ft./10 ft. |
SpecialAttacks | Spell-like abilities, summon slaad |
SpecialQualities | Fast healing 5, resistances |
Saves_Fort | 9 |
Saves_Ref | 7 |
Saves_Will | 6 |
Abilities | Str 19, Dex 13, Con 17, Int 10, Wis 10, Cha 10 |
Skills | Climb +16, Hide +9, Jump +16, Listen +12, Move Silently +13, Spot +12 |
Feats | Cleave, Multiattack, Power Attack |
ClimateAndTerrain | Any land and underground |
Organization | Solitary or gang (2-5) |
ChallengeRating_Value | 9 |
Treasure | Standard |
Alignment | Always chaotic neutral |
Advancement | 10-15 HD (Large); 16-27 HD (Huge) |
Description |
Spell-Like Abilities: At will: chaos hammer, deeper darkness, detect magic, detect thoughts, dispel law, fear, protection from law, see invisibility, and shatter. These abilities are as the spells cast by a 12th-level sorcerer (save DC 10 + spell level). Alternate Form (Su): A green slaad can shift between its natural form and any humanoid form at will as a standard action. A green slaad whose personal treasure includes useful equipment or magic items will employ these when in humanoid form. A green slaad remains in humanoid form indefinitely. The ability is otherwise similar to polymorph self cast by a 9th-level sorcerer. Summon Slaad (Sp): Twice per day a green slaad can attempt to summon another green slaad with a 40% chance of success. This is much as though casting a summon monster spell. Summoned creatures automatically return whence they came after 1 hour. A slaad that has just been summoned cannot use its own summon ability for 1 hour. Resistances (Ex): All slaadi have acid, cold, electricity, fire, and sonic resistance 5. Slaadi Characters Slaadi rarely have the focus to devote themselves to a character class. |