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Monsters

id439
NameSlaad:Green Slaad
SizeAndTypeLarge Outsider (Chaotic)
HitDice9d8+27 (67)
Initiative+1 (Dex)
Speed30 ft.
ArmorClass20 (-1 size, +1 Dex, +10 natural)
Attacks2 claws +12 melee, bite +10 melee
DamageClaw 1d6+4, bite 2d8+2
FaceAndReach5 ft. by 5 ft./10 ft.
SpecialAttacksSpell-like abilities, summon slaad
SpecialQualitiesFast healing 5, resistances
Saves_Fort9
Saves_Ref7
Saves_Will6
AbilitiesStr 19, Dex 13, Con 17, Int 10, Wis 10, Cha 10
SkillsClimb +16, Hide +9, Jump +16, Listen +12, Move Silently +13, Spot +12
FeatsCleave, Multiattack, Power Attack
ClimateAndTerrainAny land and underground
OrganizationSolitary or gang (2-5)
ChallengeRating_Value9
TreasureStandard
AlignmentAlways chaotic neutral
Advancement10-15 HD (Large); 16-27 HD (Huge)
Description

Spell-Like Abilities: At will: chaos hammer, deeper darkness, detect magic, detect thoughts, dispel law, fear, protection from law, see invisibility, and shatter. These abilities are as the spells cast by a 12th-level sorcerer (save DC 10 + spell level).

Alternate Form (Su): A green slaad can shift between its natural form and any humanoid form at will as a standard action. A green slaad whose personal treasure includes useful equipment or magic items will employ these when in humanoid form. A green slaad remains in humanoid form indefinitely. The ability is otherwise similar to polymorph self cast by a 9th-level sorcerer.

Summon Slaad (Sp): Twice per day a green slaad can attempt to summon another green slaad with a 40% chance of success. This is much as though casting a summon monster spell. Summoned creatures automatically return whence they came after 1 hour. A slaad that has just been summoned cannot use its own summon ability for 1 hour.

Resistances (Ex): All slaadi have acid, cold, electricity, fire, and sonic resistance 5.

Slaadi Characters

Slaadi rarely have the focus to devote themselves to a character class.