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Monsters

id33
NameDragonne
SizeAndTypeLarge Magical Beast
HitDice9d10+27 (76)
Initiative+6 (+2 Dex, +4 Improved Initiative)
Speed40 ft., fly 30 ft. (poor)
ArmorClass18 (-1 size, +2 Dex, +7 natural)
AttacksBite +12 melee, 2 claws +7 melee
DamageBite 2d6+4, claw 2d4+2
FaceAndReach5 ft. by 10 ft./5 ft.
SpecialAttacksRoar
SpecialQualitiesScent
Saves_Fort9
Saves_Ref8
Saves_Will4
AbilitiesStr 19, Dex 15, Con 17, Int 6, Wis 12, Cha 12
SkillsListen +12, Spot +13
FeatsBlind-Fight, Improved Initiative
ClimateAndTerrainTemperate and warm desert, hill, andunderground
OrganizationSolitary, pair, or pride (5-10)
ChallengeRating_Value7
TreasureDouble standard
AlignmentUsually neutral
Advancement10-12 HD (Large); 13-27 HD (Huge)
Description

Dragonnes speak Draconic.

Combat

If opponents attempt to charge or encircle it, the dragonne simply takes to the air and finds a more defensible position. Dragonnes prefer not to fight in the air, since they are very slow and maneuver poorly compared to most other flying creatures.

Roar (Su): A dragonne can loose a terrifying roar every 1d4 rounds. All creatures (except dragonnes) within 120 feet must succeed at a Will save (DC 15) or be weakened with fear, losing half their current Strength scores for 2d6 rounds. Those within 30 feet become deafened for 2d6 rounds: Creatures with 8 or fewer HD get no saving throw, but others can negate the effect with a successful Fortitude save (DC 15). Deafened creatures cannot be affected again by the dragonne's roar.

Skills: Dragonnes receive a +2 racial bonus to Listen and Spot checks.