| Id | 33 |
|---|---|
| Name | Dragonne |
| Size and Type | Large Magical Beast |
| Hit Dice | 9d10+27 (76) |
| Initiative | +6 (+2 Dex, +4 Improved Initiative) |
| Speed | 40 ft., fly 30 ft. (poor) |
| Armor Class | 18 (-1 size, +2 Dex, +7 natural) |
| Attacks | Bite +12 melee, 2 claws +7 melee |
| Damage | Bite 2d6+4, claw 2d4+2 |
| Face and Reach | 5 ft. by 10 ft./5 ft. |
| Special Attacks | Roar |
| Special Qualities | Scent |
| Saves_Fort | 9 |
| Saves_Ref | 8 |
| Saves_Will | 4 |
| Abilities | Str 19, Dex 15, Con 17, Int 6, Wis 12, Cha 12 |
| Skills | Listen +12, Spot +13 |
| Feats | Blind-Fight, Improved Initiative |
| Climate and Terrain | Temperate and warm desert, hill, andunderground |
| Organization | Solitary, pair, or pride (5-10) |
| CR | 7 |
| Treasure | Double standard |
| Alignment | Usually neutral |
| Advancement | 10-12 HD (Large); 13-27 HD (Huge) |
| Description |
Dragonnes speak Draconic. Combat If opponents attempt to charge or encircle it, the dragonne simply takes to the air and finds a more defensible position. Dragonnes prefer not to fight in the air, since they are very slow and maneuver poorly compared to most other flying creatures. Roar (Su): A dragonne can loose a terrifying roar every 1d4 rounds. All creatures (except dragonnes) within 120 feet must succeed at a Will save (DC 15) or be weakened with fear, losing half their current Strength scores for 2d6 rounds. Those within 30 feet become deafened for 2d6 rounds: Creatures with 8 or fewer HD get no saving throw, but others can negate the effect with a successful Fortitude save (DC 15). Deafened creatures cannot be affected again by the dragonne's roar. Skills: Dragonnes receive a +2 racial bonus to Listen and Spot checks. |