Advanced search options

Monsters

id328
NameGenie:Efreeti
SizeAndTypeLarge Outsider (Evil, Fire, Lawful)
HitDice10d8+20 (65)
Initiative+7 (+3 Dex, +4 Improved Initiative)
Speed20 ft., fly 40 ft. (perfect)
ArmorClass18 (-1 size, +3 Dex, +6 natural)
AttacksSlam +15/+10 melee
DamageSlam 1d8+9 and 1d6 fire
FaceAndReach5 ft. by 5 ft./10 ft.
SpecialAttacksSpell-like abilities, heat
SpecialQualitiesPlane shift, telepathy
Saves_Fort9
Saves_Ref10
Saves_Will9
AbilitiesStr 23, Dex 17, Con 14, Int 12, Wis 15, Cha 15
SkillsBluff +12, Concentration +16, Escape Artist +13, Intimidate +11, Listen +12, Move Silently +13, Sense Motive +11, Spellcraft +11, Spot +12
FeatsCombat Casting, Combat Reflexes, Dodge, Improved Initiative
ClimateAndTerrainAny land
OrganizationSolitary, company (2-4), or band (6-15)
ChallengeRating_Value8
TreasureStandard coins; double goods; standard items
AlignmentAlways lawful evil
Advancement11-15 HD (Large); 16-30 HD (Huge)
Description

Efreet speak Ignan, Common, Auran, and Infernal.

Combat

Spell-Like Abilities: At will: produce flame and pyrotechnics; 1/day-grant up to three wishes (to nongenies only), detect magic, enlarge, gaseous form, invisibility, permanent image, polymorph self, and wall of fire. These abilities are as the spells cast by an 18th-level sorcerer (save DC 12 + spell level).

Heat (Ex): An efreeti's red-hot body deals 1d6 points of additional fire damage whenever it hits in melee, or when grappling, each round it maintains a hold.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.

Plane Shift (Sp): A genie can enter any of the elemental planes, the Astral Plane, or the Material Plane. This ability transports the genie and up to six other creatures, provided they all link hands with the genie. It is otherwise similar to the spell of the same name.

Telepathy (Su): A genie can communicate telepathically with any creature within 100 feet that has a language.