id | 84 |
---|---|
Name | Owlbear |
SizeAndType | Large Beast |
HitDice | 5d10+20 (47) |
Initiative | +1 (Dex) |
Speed | 30 ft. |
ArmorClass | 15 (-1 size, +1 Dex, +5 natural) |
Attacks | 2 claws +7 melee, bite +2 melee |
Damage | Claw 1d6+5, bite 1d8+2 |
FaceAndReach | 5 ft. by 10 ft./5 ft. |
SpecialAttacks | Improved grab |
SpecialQualities | Scent |
Saves_Fort | 8 |
Saves_Ref | 5 |
Saves_Will | 2 |
Abilities | Str 21, Dex 12, Con 19, Int 5, Wis 12, Cha 10 |
Skills | Listen +8, Spot +7 |
Feats | |
ClimateAndTerrain | Temperate forest |
Organization | Solitary, pair, or pack (5-8) |
ChallengeRating_Value | 4 |
Treasure | None |
Alignment | Usually chaotic evil |
Advancement | 6-8 HD (Large); 9-15 HD (Huge) |
Description |
A lair usually has 1d6 young, fetching a price of 3,000 gp each in many civilized areas. While owlbears cannot be domesticated, they can still be placed in strategically important areas as free-roaming guardians. A professional trainer charges 2,000 gp to rear or train an owlbear (DC 23 for a young creature, DC 30 for an adult). Combat Improved Grab (Ex): To use this ability, the owlbear must hit with a claw attack. |