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Monsters

id84
NameOwlbear
SizeAndTypeLarge Beast
HitDice5d10+20 (47)
Initiative+1 (Dex)
Speed30 ft.
ArmorClass15 (-1 size, +1 Dex, +5 natural)
Attacks2 claws +7 melee, bite +2 melee
DamageClaw 1d6+5, bite 1d8+2
FaceAndReach5 ft. by 10 ft./5 ft.
SpecialAttacksImproved grab
SpecialQualitiesScent
Saves_Fort8
Saves_Ref5
Saves_Will2
AbilitiesStr 21, Dex 12, Con 19, Int 5, Wis 12, Cha 10
SkillsListen +8, Spot +7
Feats
ClimateAndTerrainTemperate forest
OrganizationSolitary, pair, or pack (5-8)
ChallengeRating_Value4
TreasureNone
AlignmentUsually chaotic evil
Advancement6-8 HD (Large); 9-15 HD (Huge)
Description

A lair usually has 1d6 young, fetching a price of 3,000 gp each in many civilized areas. While owlbears cannot be domesticated, they can still be placed in strategically important areas as free-roaming guardians. A professional trainer charges 2,000 gp to rear or train an owlbear (DC 23 for a young creature, DC 30 for an adult).

Combat

Improved Grab (Ex): To use this ability, the owlbear must hit with a claw attack.