| Id | 299 |
|---|---|
| Name | Elemental:Earth Elemental, Elder |
| Size and Type | Huge Elemental (Earth) |
| Hit Dice | 24d8+120 (228) |
| Initiative | -1 (Dex) |
| Speed | 20 ft. |
| Armor Class | 22 (-2 size, -1 Dex, +15 natural) |
| Attacks | Slam +27/+22/+17/+12 melee |
| Damage | Slam 2d10+16 |
| Face and Reach | 10 ft. by 5 ft./15 ft. |
| Special Attacks | Earth mastery, push |
| Special Qualities | Elemental, damage reduction 15/+3 |
| Saves_Fort | 19 |
| Saves_Ref | 7 |
| Saves_Will | 8 |
| Abilities | Str 33, Dex 8, Con 21, Int 6, Wis 11, Cha 11 |
| Skills | Listen +26, Spot +26 |
| Feats | Cleave, Great Cleave, Improved Critical (slam), Power Attack, Sunder |
| Climate and Terrain | Any land and underground |
| Organization | Solitary |
| CR | 11 |
| Treasure | None |
| Alignment | Usually neutral |
| Advancement | 25+ HD (Huge) |
| Description |
Elder earth elementals are 40 feet high and weigh 60,000 lbs. Earth elementals speak Terran but rarely choose to do so. Combat Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits. Earth Mastery (Ex): An earth elemental gains a +1 attack and damage bonus if both it and its foe touch the ground. If an opponent is airborne or waterborne, the elemental suffers a -4 penalty to attack and damage. (These modifiers are not included in the statistics block.) Push (Ex): An earth elemental can start a bull rush maneuver without provoking an attack of opportunity. The combat modifiers given in Earth Mastery, above, also apply to the elemental's opposed Strength checks. |