id | 66 |
---|---|
Name | Lammasu |
SizeAndType | Large Magical Beast |
HitDice | 7d10+21 (59) |
Initiative | +0 |
Speed | 30 ft., fly 60 ft. (average) |
ArmorClass | 14 (-1 size, +5 natural) |
Attacks | 2 claws +12 melee |
Damage | Claw 1d6+6 |
FaceAndReach | 5 ft. by 10 ft./ 5 ft. |
SpecialAttacks | Spells, pounce, rake 1d6+3 |
SpecialQualities | Magic circle against evil, spell-likeabilities |
Saves_Fort | 8 |
Saves_Ref | 7 |
Saves_Will | 7 |
Abilities | Str 23, Dex 10, Con 17, Int 16, Wis 17, Cha 14 |
Skills | Concentration +12, Knowledge (arcana) +12, Listen +8,Sense Motive +12, Spot +8* |
Feats | Blind-Fight, Combat Casting, Flyby Attack, Iron Will,Lightning Reflexes |
ClimateAndTerrain | Any warm land and underground |
Organization | Solitary |
ChallengeRating_Value | 8 |
Treasure | Standard |
Alignment | Always lawful good |
Advancement | 8-10 HD (Large); 11-21 HD (Huge) |
Description |
Lammasus speak Common, Draconic, and Celestial. Combat Spells: A lammasu casts spells as a 7th-level cleric, choosing from any two of the following domains: Good, Healing, Knowledge, and Law. Save DC is 13 + spell level. Magic Circle against Evil (Su): A lammasu has a continuous magic circle against evil that affects a 20-foot radius. The aura can be dispelled, but the lammasu can create it again as a free action on its next turn. Spell-Like Abilities: 2/day-improved invisibility; 1/day-dimension door. These abilities are as the spells cast by a 7th-level sorcerer. Pounce (Ex): If a lammasu leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action. Rake (Ex): A lammasu that pounces on a creature can make two rake attacks (+12 melee) with its hind legs for 1d6+3 slashing damage each. Skills: *Lammasus gain a +2 racial bonus to Spot checks during daylight hours. |