| Id | 66 |
|---|---|
| Name | Lammasu |
| Size and Type | Large Magical Beast |
| Hit Dice | 7d10+21 (59) |
| Initiative | +0 |
| Speed | 30 ft., fly 60 ft. (average) |
| Armor Class | 14 (-1 size, +5 natural) |
| Attacks | 2 claws +12 melee |
| Damage | Claw 1d6+6 |
| Face and Reach | 5 ft. by 10 ft./ 5 ft. |
| Special Attacks | Spells, pounce, rake 1d6+3 |
| Special Qualities | Magic circle against evil, spell-likeabilities |
| Saves_Fort | 8 |
| Saves_Ref | 7 |
| Saves_Will | 7 |
| Abilities | Str 23, Dex 10, Con 17, Int 16, Wis 17, Cha 14 |
| Skills | Concentration +12, Knowledge (arcana) +12, Listen +8,Sense Motive +12, Spot +8* |
| Feats | Blind-Fight, Combat Casting, Flyby Attack, Iron Will,Lightning Reflexes |
| Climate and Terrain | Any warm land and underground |
| Organization | Solitary |
| CR | 8 |
| Treasure | Standard |
| Alignment | Always lawful good |
| Advancement | 8-10 HD (Large); 11-21 HD (Huge) |
| Description |
Lammasus speak Common, Draconic, and Celestial. Combat Spells: A lammasu casts spells as a 7th-level cleric, choosing from any two of the following domains: Good, Healing, Knowledge, and Law. Save DC is 13 + spell level. Magic Circle against Evil (Su): A lammasu has a continuous magic circle against evil that affects a 20-foot radius. The aura can be dispelled, but the lammasu can create it again as a free action on its next turn. Spell-Like Abilities: 2/day-improved invisibility; 1/day-dimension door. These abilities are as the spells cast by a 7th-level sorcerer. Pounce (Ex): If a lammasu leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action. Rake (Ex): A lammasu that pounces on a creature can make two rake attacks (+12 melee) with its hind legs for 1d6+3 slashing damage each. Skills: *Lammasus gain a +2 racial bonus to Spot checks during daylight hours. |