| Id | 47 |
|---|---|
| Name | Gnoll |
| Size and Type | Medium-Size Humanoid (Gnoll) |
| Hit Dice | 2d8+2 (11) |
| Initiative | +0 |
| Speed | 20 ft. (scale mail), base 30 ft. |
| Armor Class | 17 (+1 natural, +4 scale, +2 large shield) |
| Attacks | Battleaxe +3 melee; or shortbow +1 ranged |
| Damage | Battleaxe 1d8+2; or shortbow 1d6 |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | |
| Special Qualities | Darkvision 60 ft. |
| Saves_Fort | 4 |
| Saves_Ref | 0 |
| Saves_Will | 0 |
| Abilities | Str 15, Dex 10, Con 13, Int 8, Wis 11, Cha 8 |
| Skills | Listen +3, Spot +3 |
| Feats | Power Attack |
| Climate and Terrain | Temperate or warm land and underground |
| Organization | Solitary, pair, gang (2-5), band (10-100 plus 50%noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), or tribe (20-200 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, and 6-10 dire lions; underground lairs also have 1-3 trolls) |
| CR | 1 |
| Treasure | Standard |
| Alignment | Usually chaotic evil |
| Advancement | By character class |
| Description |
Gnolls speak Gnoll and sometimes Goblin or Orc. Combat Because of its armor and shield, a gnoll's Hide score is -6, which means gnolls always take special care to seek favorable conditions when laying ambushes (such as darkness, heavy cover, or some other form of concealment). Gnoll Characters A gnoll's favored class is ranger. |