| Id | 293 |
|---|---|
| Name | Elemental:Air Elemental, Elder |
| Size and Type | Huge Elemental (Air) |
| Hit Dice | 24d8+96 (204) |
| Initiative | +15 (+11 Dex, +4 Improved Initiative) |
| Speed | Fly 100 ft. (perfect) |
| Armor Class | 27 (-2 size, +11 Dex, +8 natural) |
| Attacks | Slam +27/+22/+17/+12 melee |
| Damage | Slam 2d8+9 |
| Face and Reach | 10 ft. by 5 ft./15 ft. |
| Special Attacks | Air mastery, whirlwind |
| Special Qualities | Elemental, damage reduction 15/+3 |
| Saves_Fort | 12 |
| Saves_Ref | 25 |
| Saves_Will | 8 |
| Abilities | Str 22, Dex 33, Con 18, Int 6, Wis 11, Cha 11 |
| Skills | Listen +26, Spot +26 |
| Feats | Dodge, Flyby Attack, Improved Initiative, Mobility, |
| Climate and Terrain | Any land and underground |
| Organization | Solitary |
| CR | 11 |
| Treasure | None |
| Alignment | Usually neutral |
| Advancement | 25+ HD (Huge) |
| Description |
An elder air elemental is 40 feet high and weighs 12 lbs. Air elementals speak Auran, although they rarely choose to do so. Their voices sound like the high-pitched screech of a tornado or the low moan of a midnight storm. Combat Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits. Air Mastery (Ex): Airborne creatures suffer a -1 penalty to attack and damage rolls against an air elemental. Whirlwind (Su): The elemental can transform itself into a
whirlwind once every 10 minutes and remain in that form for up to
1 round for every 2 HD it has. In this form, the elemental can
move through the air or along a surface at its fly speed.
The whirlwind is DC 27, damage 2d8, and height 10-60 feet.
|