id | 82 |
---|---|
Name | Orc |
SizeAndType | Medium-Size Humanoid (Orc) |
HitDice | 1d8 (4) |
Initiative | +0 |
Speed | 20 ft. (scale mail); base 30 ft. |
ArmorClass | 14 (+4 scale mail) |
Attacks | Greataxe +3 melee; or javelin +1 ranged |
Damage | Greataxe 1d12+3; or javelin 1d6+2 |
FaceAndReach | 5 ft. by 5 ft./5 ft. |
SpecialAttacks | |
SpecialQualities | Darkvision 60 ft., light sensitivity |
Saves_Fort | 2 |
Saves_Ref | 0 |
Saves_Will | -1 |
Abilities | Str 15, Dex 10, Con 11, Int 9, Wis 8, Cha 8 |
Skills | Listen +2, Spot +2 |
Feats | Alertness |
ClimateAndTerrain | Any land and underground |
Organization | Gang (2-4), squad (11-20 plus 2 3rd-levelsergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) |
ChallengeRating_Value | 0.5 |
Treasure | Standard |
Alignment | Usually chaotic evil |
Advancement | By character class |
Description |
Combat Light Sensitivity (Ex): Orcs suffer a -1 penalty to attack rolls in bright sunlight or within the radius of a daylight spell. Orc Characters An orc's favored class is barbarian. Orc clerics can choose two of the following domains: Chaos, Evil, Strength, and War. |