Advanced search options

Monsters

id274
NameDire Animal:Bat
SizeAndTypeLarge Animal
HitDice4d8+12 (30)
Initiative+6 (Dex)
Speed20 ft., fly 40 ft. (good)
ArmorClass20 (-1 size, +6 Dex, +5 natural)
AttacksBite +5 melee
DamageBite 1d8+4
FaceAndReach10 ft. by 5 ft./5 ft.
SpecialAttacks
SpecialQualitiesBlindsight
Saves_Fort7
Saves_Ref10
Saves_Will6
AbilitiesStr 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6
SkillsListen +11*, Move Silently +11, Spot +11*
Feats
ClimateAndTerrainTemperate and warm desert, forest, hill, plains, and underground
OrganizationSolitary or colony (5-8)
ChallengeRating_Value2
TreasureNone
AlignmentAlways neutral
Advancement5-12 HD (Huge)
Description

Blindsight: Dire bats can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this ability and forces the bat to rely on its weak vision, which has a maximum range of 10 feet.

Skills: Dire bats receive a +4 racial bonus to Spot and Listen checks. *These bonuses are lost if blindsight is negated.