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Monsters

Id445
NameSphinx:Hieracosphinx
Size and TypeLarge Magical Beast
Hit Dice9d10+18 (67)
Initiative+2 (Dex)
Speed30 ft., fly 90 ft. (poor)
Armor Class19 (-1 size, +2 Dex, +8 natural)
AttacksBite +13 melee, 2 claws +8 melee
DamageBite 1d10+5, claw 1d6+2
Face and Reach5 ft. by 10 ft./5 ft.
Special AttacksPounce, rake 1d6+2
Special Qualities
Saves_Fort8
Saves_Ref8
Saves_Will5
AbilitiesStr 21, Dex 14, Con 15, Int 6, Wis 15, Cha 10
SkillsListen +13, Spot +14*
FeatsAlertness, Flyby Attack
Climate and TerrainWarm hill
OrganizationSolitary, pair, or flock (4-7)
CR5
TreasureNone
AlignmentAlways chaotic evil
Advancement10-14 HD (Large); 15-27 HD (Huge)
Description

Pounce (Ex): If a sphinx leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Rake (Ex): A sphinx that pounces onto a creature can make two rake attacks with its hind legs. Attack bonus +13 melee, damage 1d6+2.

Skills: *Hieracosphinxes gain a +4 racial bonus to Spot checks in daylight.