id | 445 |
---|---|
Name | Sphinx:Hieracosphinx |
SizeAndType | Large Magical Beast |
HitDice | 9d10+18 (67) |
Initiative | +2 (Dex) |
Speed | 30 ft., fly 90 ft. (poor) |
ArmorClass | 19 (-1 size, +2 Dex, +8 natural) |
Attacks | Bite +13 melee, 2 claws +8 melee |
Damage | Bite 1d10+5, claw 1d6+2 |
FaceAndReach | 5 ft. by 10 ft./5 ft. |
SpecialAttacks | Pounce, rake 1d6+2 |
SpecialQualities | |
Saves_Fort | 8 |
Saves_Ref | 8 |
Saves_Will | 5 |
Abilities | Str 21, Dex 14, Con 15, Int 6, Wis 15, Cha 10 |
Skills | Listen +13, Spot +14* |
Feats | Alertness, Flyby Attack |
ClimateAndTerrain | Warm hill |
Organization | Solitary, pair, or flock (4-7) |
ChallengeRating_Value | 5 |
Treasure | None |
Alignment | Always chaotic evil |
Advancement | 10-14 HD (Large); 15-27 HD (Huge) |
Description |
Pounce (Ex): If a sphinx leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action. Rake (Ex): A sphinx that pounces onto a creature can make two rake attacks with its hind legs. Attack bonus +13 melee, damage 1d6+2. Skills: *Hieracosphinxes gain a +4 racial bonus to Spot checks in daylight. |