| Id | 445 |
|---|---|
| Name | Sphinx:Hieracosphinx |
| Size and Type | Large Magical Beast |
| Hit Dice | 9d10+18 (67) |
| Initiative | +2 (Dex) |
| Speed | 30 ft., fly 90 ft. (poor) |
| Armor Class | 19 (-1 size, +2 Dex, +8 natural) |
| Attacks | Bite +13 melee, 2 claws +8 melee |
| Damage | Bite 1d10+5, claw 1d6+2 |
| Face and Reach | 5 ft. by 10 ft./5 ft. |
| Special Attacks | Pounce, rake 1d6+2 |
| Special Qualities | |
| Saves_Fort | 8 |
| Saves_Ref | 8 |
| Saves_Will | 5 |
| Abilities | Str 21, Dex 14, Con 15, Int 6, Wis 15, Cha 10 |
| Skills | Listen +13, Spot +14* |
| Feats | Alertness, Flyby Attack |
| Climate and Terrain | Warm hill |
| Organization | Solitary, pair, or flock (4-7) |
| CR | 5 |
| Treasure | None |
| Alignment | Always chaotic evil |
| Advancement | 10-14 HD (Large); 15-27 HD (Huge) |
| Description |
Pounce (Ex): If a sphinx leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action. Rake (Ex): A sphinx that pounces onto a creature can make two rake attacks with its hind legs. Attack bonus +13 melee, damage 1d6+2. Skills: *Hieracosphinxes gain a +4 racial bonus to Spot checks in daylight. |