| Id | 425 |
|---|---|
| Name | Planetouched:Aasimar |
| Size and Type | Medium-Size Outsider |
| Hit Dice | 1d8 (4) |
| Initiative | +4 (Improved Initiative) |
| Speed | 30 ft. |
| Armor Class | 16 (+4 scale, +2 large shield) |
| Attacks | Longsword +1 melee; or light crossbow +1 ranged |
| Damage | Longsword 1d8; or light crossbow 1d8 |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | Light |
| Special Qualities | Acid, cold, and electricity resistance 5 |
| Saves_Fort | 2 |
| Saves_Ref | 2 |
| Saves_Will | 3 |
| Abilities | Str 10, Dex 10, Con 10, Int 10, Wis 13, Cha 13 |
| Skills | Heal +5, Knowledge (religion) +1, Listen +4, Ride +1, Spot +4 |
| Feats | Improved Initiative |
| Climate and Terrain | Any land and underground |
| Organization | Solitary or team (2-4) |
| CR | 0.5 |
| Treasure | Standard |
| Alignment | Usually good (any) |
| Advancement | By character class |
| Description |
Light (Sp): Aasimars can use light once per day as cast by a sorcerer of 1st level or their character level, whichever is higher. Skills: Aasimars receive a +2 racial bonus to Spot and Listen checks. Aasimar Characters An aasimar's favored class is paladin. |