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Monsters

Id425
NamePlanetouched:Aasimar
Size and TypeMedium-Size Outsider
Hit Dice1d8 (4)
Initiative+4 (Improved Initiative)
Speed30 ft.
Armor Class16 (+4 scale, +2 large shield)
AttacksLongsword +1 melee; or light crossbow +1 ranged
DamageLongsword 1d8; or light crossbow 1d8
Face and Reach5 ft. by 5 ft./5 ft.
Special AttacksLight
Special QualitiesAcid, cold, and electricity resistance 5
Saves_Fort2
Saves_Ref2
Saves_Will3
AbilitiesStr 10, Dex 10, Con 10, Int 10, Wis 13, Cha 13
SkillsHeal +5, Knowledge (religion) +1, Listen +4, Ride +1, Spot +4
FeatsImproved Initiative
Climate and TerrainAny land and underground
OrganizationSolitary or team (2-4)
CR0.5
TreasureStandard
AlignmentUsually good (any)
AdvancementBy character class
Description

Light (Sp): Aasimars can use light once per day as cast by a sorcerer of 1st level or their character level, whichever is higher.

Skills: Aasimars receive a +2 racial bonus to Spot and Listen checks.

Aasimar Characters

An aasimar's favored class is paladin.