id | 425 |
---|---|
Name | Planetouched:Aasimar |
SizeAndType | Medium-Size Outsider |
HitDice | 1d8 (4) |
Initiative | +4 (Improved Initiative) |
Speed | 30 ft. |
ArmorClass | 16 (+4 scale, +2 large shield) |
Attacks | Longsword +1 melee; or light crossbow +1 ranged |
Damage | Longsword 1d8; or light crossbow 1d8 |
FaceAndReach | 5 ft. by 5 ft./5 ft. |
SpecialAttacks | Light |
SpecialQualities | Acid, cold, and electricity resistance 5 |
Saves_Fort | 2 |
Saves_Ref | 2 |
Saves_Will | 3 |
Abilities | Str 10, Dex 10, Con 10, Int 10, Wis 13, Cha 13 |
Skills | Heal +5, Knowledge (religion) +1, Listen +4, Ride +1, Spot +4 |
Feats | Improved Initiative |
ClimateAndTerrain | Any land and underground |
Organization | Solitary or team (2-4) |
ChallengeRating_Value | 0.5 |
Treasure | Standard |
Alignment | Usually good (any) |
Advancement | By character class |
Description |
Light (Sp): Aasimars can use light once per day as cast by a sorcerer of 1st level or their character level, whichever is higher. Skills: Aasimars receive a +2 racial bonus to Spot and Listen checks. Aasimar Characters An aasimar's favored class is paladin. |