id | 215 |
---|---|
Name | Vermin:Monstrous Scorpion, Gargantuan |
SizeAndType | Gargantuan Vermin |
HitDice | 32d8+64 (208) |
Initiative | +0 |
Speed | 50 ft. |
ArmorClass | 18 (-4 size, +12 natural) |
Attacks | 2 claws +27 melee, sting +22 melee |
Damage | Claw 2d6+7, sting 2d6+3 and poison |
FaceAndReach | 20 ft. by 40 ft./10 ft. |
SpecialAttacks | Improved grab, squeeze, poison |
SpecialQualities | Vermin |
Saves_Fort | 20 |
Saves_Ref | 10 |
Saves_Will | 10 |
Abilities | Str 25, Dex 10, Con 14, Int -, Wis 10, Cha 2 |
Skills | Climb +14, Hide -4, Spot +7 |
Feats | |
ClimateAndTerrain | Temperate and warm land and underground |
Organization | Solitary |
ChallengeRating_Value | 9 |
Treasure | 1/10 coins; 50% goods; 50% items |
Alignment | Always neutral |
Advancement | 33-63 HD (Gargantuan) |
Description |
Length 40 feet, Width 20 feet (including legs), Body Width 7 feet, Body Height 5 feet (not including stinger). Poison (Ex): Sting, Fortitude save (DC 36); initial and secondary damage 2d6 temporary Strength. Improved Grab (Ex): To use this ability, the monstrous scorpion must hit with its claw attack. If it gets a hold, it hangs on and stings. Squeeze (Ex): A monstrous scorpion that gets a hold on an opponent of its size or smaller automatically deals damage with both claws, biting and stinging at its full attack value. Vermin: Immune to mind-influencing effects. Skills: A monstrous scorpion receives a +4 racial bonus to Climb, Hide, and Spot checks. |