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Monsters

Id215
NameVermin:Monstrous Scorpion, Gargantuan
Size and TypeGargantuan Vermin
Hit Dice32d8+64 (208)
Initiative+0
Speed50 ft.
Armor Class18 (-4 size, +12 natural)
Attacks2 claws +27 melee, sting +22 melee
DamageClaw 2d6+7, sting 2d6+3 and poison
Face and Reach20 ft. by 40 ft./10 ft.
Special AttacksImproved grab, squeeze, poison
Special QualitiesVermin
Saves_Fort20
Saves_Ref10
Saves_Will10
AbilitiesStr 25, Dex 10, Con 14, Int -, Wis 10, Cha 2
SkillsClimb +14, Hide -4, Spot +7
Feats
Climate and TerrainTemperate and warm land and underground
OrganizationSolitary
CR9
Treasure1/10 coins; 50% goods; 50% items
AlignmentAlways neutral
Advancement33-63 HD (Gargantuan)
Description

Length 40 feet, Width 20 feet (including legs), Body Width 7 feet, Body Height 5 feet (not including stinger).

Poison (Ex): Sting, Fortitude save (DC 36); initial and secondary damage 2d6 temporary Strength.

Improved Grab (Ex): To use this ability, the monstrous scorpion must hit with its claw attack. If it gets a hold, it hangs on and stings.

Squeeze (Ex): A monstrous scorpion that gets a hold on an opponent of its size or smaller automatically deals damage with both claws, biting and stinging at its full attack value.

Vermin: Immune to mind-influencing effects.

Skills: A monstrous scorpion receives a +4 racial bonus to Climb, Hide, and Spot checks.