| Id | 215 |
|---|---|
| Name | Vermin:Monstrous Scorpion, Gargantuan |
| Size and Type | Gargantuan Vermin |
| Hit Dice | 32d8+64 (208) |
| Initiative | +0 |
| Speed | 50 ft. |
| Armor Class | 18 (-4 size, +12 natural) |
| Attacks | 2 claws +27 melee, sting +22 melee |
| Damage | Claw 2d6+7, sting 2d6+3 and poison |
| Face and Reach | 20 ft. by 40 ft./10 ft. |
| Special Attacks | Improved grab, squeeze, poison |
| Special Qualities | Vermin |
| Saves_Fort | 20 |
| Saves_Ref | 10 |
| Saves_Will | 10 |
| Abilities | Str 25, Dex 10, Con 14, Int -, Wis 10, Cha 2 |
| Skills | Climb +14, Hide -4, Spot +7 |
| Feats | |
| Climate and Terrain | Temperate and warm land and underground |
| Organization | Solitary |
| CR | 9 |
| Treasure | 1/10 coins; 50% goods; 50% items |
| Alignment | Always neutral |
| Advancement | 33-63 HD (Gargantuan) |
| Description |
Length 40 feet, Width 20 feet (including legs), Body Width 7 feet, Body Height 5 feet (not including stinger). Poison (Ex): Sting, Fortitude save (DC 36); initial and secondary damage 2d6 temporary Strength. Improved Grab (Ex): To use this ability, the monstrous scorpion must hit with its claw attack. If it gets a hold, it hangs on and stings. Squeeze (Ex): A monstrous scorpion that gets a hold on an opponent of its size or smaller automatically deals damage with both claws, biting and stinging at its full attack value. Vermin: Immune to mind-influencing effects. Skills: A monstrous scorpion receives a +4 racial bonus to Climb, Hide, and Spot checks. |