id | 211 |
---|---|
Name | Vermin:Monstrous Scorpion, Small |
SizeAndType | Small Vermin |
HitDice | 1d8+2 (6) |
Initiative | +0 |
Speed | 30 ft. |
ArmorClass | 14 (+1 size, +3 natural) |
Attacks | 2 claws +1 melee, sting -4 melee |
Damage | Claw 1d3-1, sting 1d3-1 and poison |
FaceAndReach | 5 ft. by 5 ft./5 ft. |
SpecialAttacks | Improved grab, squeeze, poison |
SpecialQualities | Vermin |
Saves_Fort | 4 |
Saves_Ref | 0 |
Saves_Will | 0 |
Abilities | Str 9, Dex 10, Con 14, Int -, Wis 10, Cha 2 |
Skills | Climb +6, Hide +12, Spot +7 |
Feats | Weapon Finesse (claw, sting) |
ClimateAndTerrain | Temperate and warm land and underground |
Organization | Colony (2-5) or swarm (6-11) |
ChallengeRating_Value | 0.5 |
Treasure | None |
Alignment | Always neutral |
Advancement | |
Description |
Length 4 feet, Width 2 feet (including legs), Body Width 8 inches, Body Height 3 inches (not including stinger). Poison (Ex): Sting, Fortitude save (DC 11); initial and secondary damage 1d3 temporary Strength. Improved Grab (Ex): To use this ability, the monstrous scorpion must hit with its claw attack. If it gets a hold, it hangs on and stings. Squeeze (Ex): A monstrous scorpion that gets a hold on an opponent of its size or smaller automatically deals damage with both claws, biting and stinging at its full attack value. Vermin: Immune to mind-influencing effects. Skills: A monstrous scorpion receives a +4 racial bonus to Climb, Hide, and Spot checks. |