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Monsters

id211
NameVermin:Monstrous Scorpion, Small
SizeAndTypeSmall Vermin
HitDice1d8+2 (6)
Initiative+0
Speed30 ft.
ArmorClass14 (+1 size, +3 natural)
Attacks2 claws +1 melee, sting -4 melee
DamageClaw 1d3-1, sting 1d3-1 and poison
FaceAndReach5 ft. by 5 ft./5 ft.
SpecialAttacksImproved grab, squeeze, poison
SpecialQualitiesVermin
Saves_Fort4
Saves_Ref0
Saves_Will0
AbilitiesStr 9, Dex 10, Con 14, Int -, Wis 10, Cha 2
SkillsClimb +6, Hide +12, Spot +7
FeatsWeapon Finesse (claw, sting)
ClimateAndTerrainTemperate and warm land and underground
OrganizationColony (2-5) or swarm (6-11)
ChallengeRating_Value0.5
TreasureNone
AlignmentAlways neutral
Advancement
Description

Length 4 feet, Width 2 feet (including legs), Body Width 8 inches, Body Height 3 inches (not including stinger).

Poison (Ex): Sting, Fortitude save (DC 11); initial and secondary damage 1d3 temporary Strength.

Improved Grab (Ex): To use this ability, the monstrous scorpion must hit with its claw attack. If it gets a hold, it hangs on and stings.

Squeeze (Ex): A monstrous scorpion that gets a hold on an opponent of its size or smaller automatically deals damage with both claws, biting and stinging at its full attack value.

Vermin: Immune to mind-influencing effects.

Skills: A monstrous scorpion receives a +4 racial bonus to Climb, Hide, and Spot checks.