| Id | 211 |
|---|---|
| Name | Vermin:Monstrous Scorpion, Small |
| Size and Type | Small Vermin |
| Hit Dice | 1d8+2 (6) |
| Initiative | +0 |
| Speed | 30 ft. |
| Armor Class | 14 (+1 size, +3 natural) |
| Attacks | 2 claws +1 melee, sting -4 melee |
| Damage | Claw 1d3-1, sting 1d3-1 and poison |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | Improved grab, squeeze, poison |
| Special Qualities | Vermin |
| Saves_Fort | 4 |
| Saves_Ref | 0 |
| Saves_Will | 0 |
| Abilities | Str 9, Dex 10, Con 14, Int -, Wis 10, Cha 2 |
| Skills | Climb +6, Hide +12, Spot +7 |
| Feats | Weapon Finesse (claw, sting) |
| Climate and Terrain | Temperate and warm land and underground |
| Organization | Colony (2-5) or swarm (6-11) |
| CR | 0.5 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | |
| Description |
Length 4 feet, Width 2 feet (including legs), Body Width 8 inches, Body Height 3 inches (not including stinger). Poison (Ex): Sting, Fortitude save (DC 11); initial and secondary damage 1d3 temporary Strength. Improved Grab (Ex): To use this ability, the monstrous scorpion must hit with its claw attack. If it gets a hold, it hangs on and stings. Squeeze (Ex): A monstrous scorpion that gets a hold on an opponent of its size or smaller automatically deals damage with both claws, biting and stinging at its full attack value. Vermin: Immune to mind-influencing effects. Skills: A monstrous scorpion receives a +4 racial bonus to Climb, Hide, and Spot checks. |