| Id | 259 |
|---|---|
| Name | Devil:Hellcat |
| Size and Type | Large Outsider (Evil, Lawful) |
| Hit Dice | 7d8+21 (52) |
| Initiative | +6 (+2 Dex, +4 Improved Initiative) |
| Speed | 40 ft. |
| Armor Class | 14 (-1 size, +2 Dex, +3 natural) |
| Attacks | 2 claws +12 melee, bite +7 melee |
| Damage | Claw 1d4+6, bite 2d6+3 |
| Face and Reach | 5 ft. by 10 ft./5 ft. |
| Special Attacks | Pounce, improved grab, rake 1d4+3 |
| Special Qualities | Scent, invisible in light, SR 16, damage reduction 20/+2, fire resistance 20 |
| Saves_Fort | 8 |
| Saves_Ref | 7 |
| Saves_Will | 7 |
| Abilities | Str 23, Dex 15, Con 17, Int 10, Wis 14, Cha 10 |
| Skills | Climb +16, Jump +16, Listen +16, Move Silently +16, Spot +12, Swim +12 |
| Feats | Dodge, Improved Initiative |
| Climate and Terrain | Any land and underground |
| Organization | Solitary, pair, or pride (6-10) |
| CR | 7 |
| Treasure | None |
| Alignment | Always lawful evil |
| Advancement | 8-10 HD (Large); 11-21 HD (Huge) |
| Description |
Hellcats use a natural telepathy to communicate with one another and those they encounter. Combat Pounce (Ex): If a hellcat leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action. Improved Grab (Ex): To use this ability, the hellcat must hit with its bite attack. If it gets a hold, it can rake. Rake (Ex): A hellcat can make two rake attacks (+12 melee) against a held creature with its hind legs for 1d4+3 damage each. If the hellcat pounces on an opponent, it can also rake. Invisible in Light (Ex): A hellcat is invisible in any area lit well enough for a human to see. In a darkened area, it shows up as a faintly glowing outline visible up to 30 feet away (60 feet if the viewer has low-light vision). Magical darkness smothers the glow and conceals the outline. See in Darkness (Su): All devils can see perfectly in darkness of any kind, even that created by deeper darkness spells. Skills: Hellcats receive a +4 racial bonus to Listen and Move Silently checks. |