| Id | 277 |
|---|---|
| Name | Dire Animal:Wolf |
| Size and Type | Large Animal |
| Hit Dice | 6d8+18 (45) |
| Initiative | +2 (Dex) |
| Speed | 50 ft. |
| Armor Class | 14 (-1 size, +2 Dex, +3 natural) |
| Attacks | Bite +10 melee |
| Damage | Bite 1d8+10 |
| Face and Reach | 5 ft. by 10 ft./5 ft. |
| Special Attacks | Trip |
| Special Qualities | Scent |
| Saves_Fort | 8 |
| Saves_Ref | 7 |
| Saves_Will | 6 |
| Abilities | Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10 |
| Skills | Hide +5, Listen +6, Move Silently +5, Spot +6, Wilderness Lore +1* |
| Feats | |
| Climate and Terrain | Any forest, hill, mountains, plains, and underground |
| Organization | Solitary or pack (5-8) |
| CR | 3 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 7-18 HD (Large) |
| Description |
Trip (Ex): A dire wolf that hits with a bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dire wolf. Skills: A dire wolf receives a +1 racial bonus to Listen, Move Silently, and Spot checks and a +2 racial bonus to Hide checks. *It also receives a +4 racial bonus to Wilderness Lore checks when tracking by scent. |