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Monsters

Id541
NameDragon:Green Dragon, Old
Size and TypeHuge Dragon
Hit Dice26d12+156 (325)
Initiative+0 (Dex)
Speed40 ft., fly 150 ft.(poor), swim 40 ft.
Armor Class33 (-2 size, +25 natural)
AttacksBite +34 melee, 2 Claws +29 melee, 2 Wings +29 melee, 1 Tail slap +29 melee; or 1 Crush +34 melee
DamageBite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15; or crush 2d8
Face and Reach10 ft. by 20 ft. / 10 ft.
Special AttacksBreath weapon, frightful presence, spells, spell-like abilities
Special QualitiesImmunities, damage reduction 10/+1, SR 24, water breathing, blindsight, keen senses
Saves_Fort21
Saves_Ref15
Saves_Will19
AbilitiesStr 31, Dex 10, Con 23, Int 18, Wis 19, Cha 18
SkillsBluff +31, Concentration +31, Diplomacy +30, Escape Artist +30, Knowledge (any) +30, Listen +26, Scry +30, Search +26, Spellcraft +26, Spot +26
FeatsAny 7
Climate and TerrainTemperate and warm forest and underground
Organizationsolitary, pair, or family (1-2 and 2-5 offspring)
CR17
TreasureDouble standard
AlignmentAlways lawful evil
Advancement27-28 HD (Huge)
Description

Breath Weapon (Su): A cone of corrosive (acid) gas 50x50x50 feet long, every 1d4 rounds; damage 16d6, Reflex half DC 29.

Frightful Presence (Ex): The dragon can unsettle foes with its mere presence whenever it attacks, charges, or flies overhead. Creatures with fewer than 26 Hit Dice (except for other dragons) within 240 feet of the dragon must succeed at a Will save (DC 27) to avoid this fear effect, and remain immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.

Spells: Knows and casts arcane spells as a sorcerer of level 9, gaining bonus spells for a high Charisma score.

Spell-Like Abilities: 3/day-suggestion; 1/day-plant growth. These abilities are as the spells cast by a 9 level sorcerer (save DC 14 + spell level).

Immunities (Ex): All dragons are immune to sleep and paralysis effects. All green dragons are also immune to acid.

Water Breathing (Ex): The dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Blindsight (Ex): Can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues) with a range of 240 feet.

Keen Senses (Ex): Sees four times as well a human in low-light conditions and twice as well in normal light. It also has darkvision with a range of 800 feet.