| Id | 333 |
|---|---|
| Name | Giant:Hill Giant |
| Size and Type | Large Giant |
| Hit Dice | 12d8+48 (102) |
| Initiative | -1 (Dex) |
| Speed | 40 ft. |
| Armor Class | 20 (-1 size, -1 Dex, +9 natural, +3 hide) |
| Attacks | Huge greatclub +16/+11 melee; or rock +8/+3 ranged |
| Damage | Huge greatclub 2d6+10; or rock 2d6+7 |
| Face and Reach | 5 ft. by 5 ft./10 ft. |
| Special Attacks | Rock throwing |
| Special Qualities | Rock catching |
| Saves_Fort | 12 |
| Saves_Ref | 3 |
| Saves_Will | 4 |
| Abilities | Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 17 |
| Skills | Climb +9, Jump +9, Spot +4 |
| Feats | Cleave, Power Attack, Weapon Focus (greatclub) |
| Climate and Terrain | Any hill, mountains, and underground |
| Organization | Solitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding party (6-9 plus 2-4 dire wolves), or tribe (21-30 plus 35% noncombatants plus 12-30 dire wolves, 2-4 ogres, and 12-22 orcs) |
| CR | 7 |
| Treasure | Standard |
| Alignment | Often chaotic evil |
| Advancement | By character class |
| Description |
All giants speak Giant. Those with Intelligence scores of at least 10 also speak Common. Rock Throwing (Ex): Adult giants are accomplished rock throwers and receive a +1 racial bonus to attack rolls when throwing rocks. A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each (Small objects) up to 5 range increments. The size of the range increment varies with the giant's variety. A Huge giant can hurl rocks of 60 to 80 pounds (Medium-size objects). Rock Catching (Ex): A giant of at least Large size can catch Small, Medium-size, or Large rocks (or projectiles of similar shape). Once per round, a giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium-size one, and 25 for a Large one. (If the projectile has a magical bonus to attack, the DC increases by that amount.) The giant must be ready for and aware of the attack. |