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Monsters

id333
NameGiant:Hill Giant
SizeAndTypeLarge Giant
HitDice12d8+48 (102)
Initiative-1 (Dex)
Speed40 ft.
ArmorClass20 (-1 size, -1 Dex, +9 natural, +3 hide)
AttacksHuge greatclub +16/+11 melee; or rock +8/+3 ranged
DamageHuge greatclub 2d6+10; or rock 2d6+7
FaceAndReach5 ft. by 5 ft./10 ft.
SpecialAttacksRock throwing
SpecialQualitiesRock catching
Saves_Fort12
Saves_Ref3
Saves_Will4
AbilitiesStr 25, Dex 8, Con 19, Int 6, Wis 10, Cha 17
SkillsClimb +9, Jump +9, Spot +4
FeatsCleave, Power Attack, Weapon Focus (greatclub)
ClimateAndTerrainAny hill, mountains, and underground
OrganizationSolitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding party (6-9 plus 2-4 dire wolves), or tribe (21-30 plus 35% noncombatants plus 12-30 dire wolves, 2-4 ogres, and 12-22 orcs)
ChallengeRating_Value7
TreasureStandard
AlignmentOften chaotic evil
AdvancementBy character class
Description

All giants speak Giant. Those with Intelligence scores of at least 10 also speak Common.

Rock Throwing (Ex): Adult giants are accomplished rock throwers and receive a +1 racial bonus to attack rolls when throwing rocks. A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each (Small objects) up to 5 range increments. The size of the range increment varies with the giant's variety. A Huge giant can hurl rocks of 60 to 80 pounds (Medium-size objects).

Rock Catching (Ex): A giant of at least Large size can catch Small, Medium-size, or Large rocks (or projectiles of similar shape). Once per round, a giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium-size one, and 25 for a Large one. (If the projectile has a magical bonus to attack, the DC increases by that amount.) The giant must be ready for and aware of the attack.