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Monsters

id576
NameDragon:White Dragon, Mature adult
SizeAndTypeHuge Dragon (Cold)
HitDice21d12+105 (241)
Initiative+0 (Dex)
Speed60 ft., fly 200 ft. (poor),swim 60 ft., burrow 30 ft.
ArmorClass28 (-2 size, +20 natural)
AttacksBite +27 melee, 2 Claws +22 melee, 2 Wings +22 melee, 1 Tail slap +22 melee; or 1 Crush +27 melee
DamageBite 2d8+8, claw 2d6+4, wing 1d8+4, tail slap 2d6+12; or crush 2d8
FaceAndReach10 ft. by 20 ft. / 10 ft.
SpecialAttacksBreath weapon, frightful presence, spells, spell-like abilities
SpecialQualitiesImmunities, damage reduction 10/+1, SR 20, cold subtype, icewalking, blindsight, keen senses
Saves_Fort17
Saves_Ref12
Saves_Will13
AbilitiesStr 27, Dex 10, Con 21, Int 12, Wis 13, Cha 12
SkillsBluff +14, Concentration +14, Diplomacy +14, Escape Artist +14, Knowledge (any) +14, Listen +21, Scry +14, Search +21, Spellcraft +21, Spot +21
FeatsAny 6
ClimateAndTerrainAny cold land and underground
Organizationsolitary, pair, or family (1-2 and 2-5 offspring)
ChallengeRating_Value11
TreasureDouble standard
AlignmentAlways chaotic evil
Advancement22-23 HD (Huge)
Description

Breath Weapon (Su): A cone of cold 50x50x50 feet long, every 1d4 rounds; damage 7d6, Reflex half DC 25.

Frightful Presence (Ex): The dragon can unsettle foes with its mere presence whenever it attacks, charges, or flies overhead. Creatures with fewer than 21 Hit Dice (except for other dragons) within 210 feet of the dragon must succeed at a Will save (DC 21) to avoid this fear effect, and remain immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.

Spells: Knows and casts arcane spells as a sorcerer of level 3, gaining bonus spells for a high Charisma score.

Spell-Like Abilities: 3/day-gust of wind and fog cloud. These abilities are as the spells cast by a 7 level sorcerer (save DC 11 + spell level).

Immunities (Ex): All dragons are immune to sleep and paralysis effects. All white dragons are also immune to cold.

Cold Subtype (Ex): Cold immunity, double damage from fire except on a successful save.

Icewalking (Ex): This ability works like the spider climb spell cast by a 7 level sorcerer, but the surfaces the dragon climbs must be icy. It is always in effect.

Blindsight (Ex): Can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues) with a range of 210 feet.

Keen Senses (Ex): Sees four times as well a human in low-light conditions and twice as well in normal light. It also has darkvision with a range of 700 feet.