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Monsters

id475
NameDragon:Blue Dragon, Very young
SizeAndTypeMedium-size Dragon
HitDice9d12+18 (76)
Initiative+0 (Dex)
Speed40 ft., fly 150 ft. (poor), burrow 20 ft.
ArmorClass18 (+8 natural)
AttacksBite +11 melee, 2 Claws +6 melee, 2 Wings +6 melee
DamageBite 1d8+2, claw 1d6+1, wing 1d4+1
FaceAndReach5 ft. by 5 ft. / 5 ft.
SpecialAttacksBreath weapon, spell-like abilities
SpecialQualitiesImmunities, blindsight, keen senses
Saves_Fort8
Saves_Ref6
Saves_Will6
AbilitiesStr 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10
SkillsBluff +6, Concentration +6, Diplomacy +5, Escape Artist +5, Knowledge (any) +5, Listen +9, Search +9, Spot +9
FeatsAny 3
ClimateAndTerrainTemperate and warm desert and underground
Organizationsolitary or clutch (2-5)
ChallengeRating_Value3
TreasureDouble standard
AlignmentAlways lawful evil
Advancement10-11 HD (Medium-size)
Description

Breath Weapon (Su): Line of lightning 5 feet high, 5 feet wide, and 5x5x60 feet long, every 1d4 rounds; damage 4d8, Reflex half DC 16; effective both on the surface and underwater.

Create/Destroy Water (Sp): The dragon can use this ability three times per day. It works like the create water spell (as by a 2 level sorcerer), except that the dragon can decide to destroy water instead of creating it, which automatically spoils unattended liquids containing water. Magic items (such as potions) and items in a creature's possession must succeed at a Will save (DC 14) or be ruined.

Immunities (Ex): All dragons are immune to sleep and paralysis effects. All blue dragons are also immune to electricity.

Blindsight (Ex): Can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues) with a range of 60 feet.

Keen Senses (Ex): Sees four times as well a human in low-light conditions and twice as well in normal light. It also has darkvision with a range of 200 feet.