id | 292 |
---|---|
Name | Elemental:Air Elemental, Greater |
SizeAndType | Huge Elemental (Air) |
HitDice | 21d8+84 (178) |
Initiative | +14 (+10 Dex, +4 Improved Initiative) |
Speed | Fly 100 ft. (perfect) |
ArmorClass | 26 (-2 size, +10 Dex, +8 natural) |
Attacks | Slam +23/+18/+13 melee |
Damage | Slam 2d8+7 |
FaceAndReach | 10 ft. by 5 ft./15 ft. |
SpecialAttacks | Air mastery, whirlwind |
SpecialQualities | Elemental, damage reduction 10/+2 |
Saves_Fort | 11 |
Saves_Ref | 22 |
Saves_Will | 7 |
Abilities | Str 20, Dex 31, Con 18, Int 6, Wis 11, Cha 11 |
Skills | Listen +23, Spot +23 |
Feats | Dodge, Flyby Attack, Improved Initiative, Mobility, Weapon Finesse (slam) |
ClimateAndTerrain | Any land and underground |
Organization | Solitary |
ChallengeRating_Value | 9 |
Treasure | None |
Alignment | Usually neutral |
Advancement | 22-23 HD (Huge) |
Description |
A greater air elemental is 36 feet high and weighs 10 lbs. Air elementals speak Auran, although they rarely choose to do so. Their voices sound like the high-pitched screech of a tornado or the low moan of a midnight storm. Combat Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits. Air Mastery (Ex): Airborne creatures suffer a -1 penalty to attack and damage rolls against an air elemental. Whirlwind (Su): The elemental can transform itself into a
whirlwind once every 10 minutes and remain in that form for up to
1 round for every 2 HD it has. In this form, the elemental can
move through the air or along a surface at its fly speed.
The whirlwind is DC 25, damage 2d8, and height 10-60 feet.
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