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Monsters

id322
NameFormian:Myrmarch
SizeAndTypeLarge Outsider (Lawful)
HitDice12d8+48 (102)
Initiative+8 (+4 Dex, +4 Improved Initiative)
Speed40 ft.
ArmorClass28 (-1 size, +4 Dex, +15 natural)
AttacksSting +15 melee, bite +13 melee; or javelin +15/+10 ranged
DamageSting 2d4+4, bite 2d6+2; or javelin 1d6+4 and poison
FaceAndReach5 ft. by 10 ft./5 ft.
SpecialAttacksHive mind, poison, spell-like abilities
SpecialQualitiesImmunities, resistances, fast healing 2, SR 25
Saves_Fort12
Saves_Ref12
Saves_Will11
AbilitiesStr 19, Dex 18, Con 18, Int 16, Wis 16, Cha 17
SkillsClimb +18, Craft (any one) +9, Diplomacy +15, Hide +15, Knowledge (any one) +16, Listen +18, Move Silently +19, Search +17, Sense Motive +18, Spot +18
FeatsDodge, Improved Initiative, Mobility, Multiattack
ClimateAndTerrainAny land and underground
OrganizationSolitary, team (2-4), or platoon (1 plus 7-18 workers and 6-11 warriors)
ChallengeRating_Value10
TreasureStandard
AlignmentAlways lawful neutral
Advancement13-18 HD (Large); 19-24 HD (Huge)
Description

Myrmarchs speak Formian and Common.

Combat

Poison (Ex): Sting, Fortitude save (DC 20); initial and secondary damage 2d6 temporary Dexterity.

Spell-Like Abilities: At will-charm monster, clairaudience/clairvoyance, detect chaos, detect thoughts, magic circle against chaos, and teleport without error; 1/day-dictum and order's wrath. These abilities are as the spells cast by a 12th-level sorcerer (save DC 13 + spell level).

Hive Mind (Ex): All formians within 50 miles of their queen are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No formian in a group is considered flanked unless all of them are.

Immunities (Ex): Formians have poison, petrification, and cold immunity.

Resistances (Ex): All formians have fire, electricity, and sonic resistance 20.