| Id | 322 |
|---|---|
| Name | Formian:Myrmarch |
| Size and Type | Large Outsider (Lawful) |
| Hit Dice | 12d8+48 (102) |
| Initiative | +8 (+4 Dex, +4 Improved Initiative) |
| Speed | 40 ft. |
| Armor Class | 28 (-1 size, +4 Dex, +15 natural) |
| Attacks | Sting +15 melee, bite +13 melee; or javelin +15/+10 ranged |
| Damage | Sting 2d4+4, bite 2d6+2; or javelin 1d6+4 and poison |
| Face and Reach | 5 ft. by 10 ft./5 ft. |
| Special Attacks | Hive mind, poison, spell-like abilities |
| Special Qualities | Immunities, resistances, fast healing 2, SR 25 |
| Saves_Fort | 12 |
| Saves_Ref | 12 |
| Saves_Will | 11 |
| Abilities | Str 19, Dex 18, Con 18, Int 16, Wis 16, Cha 17 |
| Skills | Climb +18, Craft (any one) +9, Diplomacy +15, Hide +15, Knowledge (any one) +16, Listen +18, Move Silently +19, Search +17, Sense Motive +18, Spot +18 |
| Feats | Dodge, Improved Initiative, Mobility, Multiattack |
| Climate and Terrain | Any land and underground |
| Organization | Solitary, team (2-4), or platoon (1 plus 7-18 workers and 6-11 warriors) |
| CR | 10 |
| Treasure | Standard |
| Alignment | Always lawful neutral |
| Advancement | 13-18 HD (Large); 19-24 HD (Huge) |
| Description |
Myrmarchs speak Formian and Common. Combat Poison (Ex): Sting, Fortitude save (DC 20); initial and secondary damage 2d6 temporary Dexterity. Spell-Like Abilities: At will-charm monster, clairaudience/clairvoyance, detect chaos, detect thoughts, magic circle against chaos, and teleport without error; 1/day-dictum and order's wrath. These abilities are as the spells cast by a 12th-level sorcerer (save DC 13 + spell level). Hive Mind (Ex): All formians within 50 miles of their queen are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No formian in a group is considered flanked unless all of them are. Immunities (Ex): Formians have poison, petrification, and cold immunity. Resistances (Ex): All formians have fire, electricity, and sonic resistance 20. |