id | 243 |
---|---|
Name | Celestial:Solar |
SizeAndType | Large Outsider (Good) |
HitDice | 22d8+110 (209) |
Initiative | +9 (+5 Dex, +4 Improved Initiative) |
Speed | 50 ft., fly 150 ft. (good) |
ArmorClass | 35 (-1 size, +5 Dex, +21 natural) |
Attacks | +5 dancing, vorpal greatsword +35/+30/+25/+20/15 melee; or +2 mighty composite longbow (+5) +28/+23/+18/+13/+8 ranged |
Damage | +5 dancing, vorpal greatsword 2d6+18; +2 mighty composite longbow (+5) 1d8+7 and slaying |
FaceAndReach | 5 ft. by 5 ft./10 ft. |
SpecialAttacks | Spell-like abilities, spells |
SpecialQualities | Damage reduction 35/+4, SR 32, regeneration 15, protective aura, immunities, fire resistance 20, poison saves, tongues, keen vision |
Saves_Fort | 18 |
Saves_Ref | 18 |
Saves_Will | 20 |
Abilities | Str 28, Dex 20, Con 20, Int 23, Wis 25, Cha 25 |
Skills | Concentration +16, Escape Artist +30, Hide +26, Knowledge (any five) or Craft (any five) +28, Listen +32, Move Silently +30, Search +30, Sense Motive +32, Spellcraft +19, Spot +32 |
Feats | Cleave, Dodge, Great Cleave, Improved Initiative, Mobility, Power Attack |
ClimateAndTerrain | Any land and underground |
Organization | Solitary or pair |
ChallengeRating_Value | 19 |
Treasure | No coins; double goods; standard items |
Alignment | Always good (any) |
Advancement | 23-33 HD (Large); 34-66 HD (Huge) |
Description |
Celestials speak Celestial, Infernal, and Draconic. Spell-Like Abilities: At will: aid, animate objects, commune,
continual flame, dimensional anchor, greater dispelling, holy
smite, imprisonment, improved invisibility (self only), lesser
restoration, remove curse, remove disease, remove fear, resist
elements, summon monster VII, and speak with dead; 3/day-blade
barrier, earthquake, heal, permanency, resurrection, and
shapechange; 1/day-greater restoration, mass charm, power word
blind, power word kill, power word stun, prismatic spray, symbol
(any), and wish. These abilities are as the spells cast by a
20th-level sorcerer (save DC 17 + spell level).
Spells: Solars can cast divine spells from the cleric list and from the Air, Destruction, Good, Law, and War domains as 20th-level clerics (save DC 17 + spell level). Protective Aura (Su): As a free action, solars can surround themselves with a nimbus of light having a radius of 20 feet. This acts as a double-strength magic circle against evil and as a minor globe of invulnerability, both as cast by a sorcerer whose level equal to the celestial's Hit Dice. The aura can be dispelled, but the celestial can create it again as a free action on its next turn. Tongues (Su): All celestials can speak with any creature that has a language, as though using a tongues spell cast by a 14th-level sorcerer. This ability is always active. Immunities (Ex): Solars are immune to electricity, petrification, cold, and acid. Poison Saves (Ex): All celestials receive a +4 racial bonus to Fortitude saves against poison. Keen Vision (Ex): All celestials have low-light vision and 60-foot darkvision. |