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Monsters

id449
NameXorn:Minor Xorn
SizeAndTypeSmall Outsider (Earth)
HitDice3d8+6 (19)
Initiative+0
Speed20 ft., burrow 20 ft.
ArmorClass23 (+1 size, +12 natural)
AttacksBite +6 melee, 3 claws +4 melee
DamageBite 2d8+2, claw 1d3+1
FaceAndReach5 ft. by 5 ft./5 ft.
SpecialAttacksBurrow
SpecialQualitiesFire and cold immunity, electricity resistance 10, half damage from slashing, all-around vision, tremorsense
Saves_Fort5
Saves_Ref3
Saves_Will3
AbilitiesStr 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10
SkillsHide +10, Intuit Direction +3, Listen +6, Move Silently +3, Search 6, Spot +8
FeatsMultiattack
ClimateAndTerrainAny land and underground
OrganizationSolitary, pair, or cluster (3-5)
ChallengeRating_Value3
TreasureNone
AlignmentUsually neutral
Advancement4-6 HD (Small)
Description

Xorns speak Terran and Common.

Burrow (Ex): A xorn can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing xorn flings the xorn back 30 feet, stunning the creature for 1 round unless it succeeds at a Fortitude save.

Half Damage from Slashing (Ex): Slashing weapons deal only half damage to xorns, with a minimum of 1 point of damage.

All-Around Vision (Ex): Xorns' symmetrically placed eyes allow them to look in any direction, bestowing a +4 racial bonus to Spot and Search checks. Xorns can't be flanked.

Tremorsense (Ex): Xorns can automatically sense the location of anything within 60 feet that is in contact with the ground.