id | 17 |
---|---|
Name | Carrion Crawler |
SizeAndType | Large Aberration |
HitDice | 3d8+6 (19) |
Initiative | +2 (Dex) |
Speed | 30 ft., climb 15 ft. |
ArmorClass | 17 (-1 size, +2 Dex, +6 natural) |
Attacks | 8 tentacles +3 melee, bite -2 melee |
Damage | Tentacle paralysis, bite 1d4+1 |
FaceAndReach | 5 ft. by 10 ft./5 ft. |
SpecialAttacks | Paralysis |
SpecialQualities | Scent |
Saves_Fort | 3 |
Saves_Ref | 3 |
Saves_Will | 5 |
Abilities | Str 14, Dex 15, Con 14, Int 1, Wis 15, Cha 6 |
Skills | Climb +10, Listen +6, Spot +6 |
Feats | Alertness |
ClimateAndTerrain | Any underground |
Organization | Solitary or cluster (2-5) |
ChallengeRating_Value | 4 |
Treasure | None |
Alignment | Always neutral |
Advancement | 3-4 HD (Large); 5-9 HD (Huge) |
Description |
Combat Carrion crawlers use their keen senses of sight and smell to detect carcasses and potential prey. When attacking, a crawler lashes out with all eight tentacles and tries to paralyze its victim. The tentacles deal no other damage. The creature then kills the paralyzed victim with its bite and devours the flesh. Multiple crawlers do not fight in concert, but each paralyzes as many opponents as possible. The unintelligent creature continues to attack as long as it faces any moving opponents. Paralysis (Ex): Those hit by a carrion crawler's tentacle attack must succeed at a Fortitude save (DC 13) or be paralyzed for 2d6 minutes. |