| Id | 148 |
|---|---|
| Name | Animal:Crocodile, Giant |
| Size and Type | Huge Animal |
| Hit Dice | 7d8+28 (59) |
| Initiative | +1 (Dex) |
| Speed | 20 ft., swim 30 ft. |
| Armor Class | 16 (-2 size, +1 Dex, +7 natural) |
| Attacks | Bite +11 melee; or tail slap +11 melee |
| Damage | Bite 2d8+12; tail slap 1d12+12 |
| Face and Reach | 10 ft. by 20 ft./10 ft. |
| Special Attacks | Improved grab |
| Special Qualities | |
| Saves_Fort | 9 |
| Saves_Ref | 6 |
| Saves_Will | 3 |
| Abilities | Str 27, Dex 12, Con 19, Int 1, Wis 12, Cha 2 |
| Skills | Hide +0*, Listen +5, Spot +5 |
| Feats | |
| Climate and Terrain | Warm marsh and aquatic |
| Organization | Solitary or colony (6-11) |
| CR | 4 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 8-14 HD (Huge) |
| Description |
Giant crocodiles can grab and hold creatures of Large or smaller size but otherwise fight and behave like their smaller cousins. |