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Monsters

id258
NameDevil:Kyton
SizeAndTypeMedium-Size Outsider (Evil, Lawful)
HitDice8d8+8 (44)
Initiative+4 (Improved Initiative)
Speed30 ft.
ArmorClass18 (+8 natural)
Attacks2 chain rakes +9 melee
DamageChain rake 1d8+1
FaceAndReach5 ft. by 5 ft./10 ft.
SpecialAttacksDancing chains, unnerving gaze
SpecialQualitiesDamage reduction 20/+2, SR 17, cold immunity, regeneration 2
Saves_Fort7
Saves_Ref6
Saves_Will6
AbilitiesStr 13, Dex 11, Con 13, Int 6, Wis 10, Cha 12
SkillsClimb +12, Craft (blacksmithing) +10, Escape Artist +11, Listen +13, Spot +13
FeatsAlertness, Improved Critical (chain), Improved Initiative
ClimateAndTerrainAny land and underground
OrganizationSolitary, gang (2-4), band (6-10), or mob (11-20)
ChallengeRating_Value6
TreasureStandard
AlignmentAlways lawful evil
Advancement9-16 HD (Medium-size)
Description

Kytons speak Infernal and Common.

Combat

Dancing Chains (Su): A kyton's most awesome attack is its ability to control all chains within 20 feet as a standard action, making them dance or move as it wishes. In addition, the kyton can increase the chains' length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the kyton itself. A kyton can climb chains it controls at its normal speed without a Climb check.

Unnerving Gaze (Su): A kyton can make its face resemble one of the opponent's departed loved ones or bitter enemies. Those subjected to the gaze must succeed at a Will save (DC 15) or suffer a -1 morale penalty to all attack rolls for 1d3 rounds.

Regeneration (Ex): Kytons take normal damage from fire, acid, and blessed weapons. A kyton that loses a piece of its body regrows it in 2d6x10 minutes. Holding the severed member against the stump enables it to reattach instantly.

See in Darkness (Su): All devils can see perfectly in darkness of any kind, even that created by deeper darkness spells.

Skills: Kytons receive a +8 racial bonus to Craft skills involving metalwork.