| Id | 255 |
|---|---|
| Name | Devil:Lemure (Baatezu) |
| Size and Type | Medium-Size Outsider (Evil, Lawful) |
| Hit Dice | 2d8 (9) |
| Initiative | +0 |
| Speed | 20 ft. |
| Armor Class | 13 (+3 natural) |
| Attacks | 2 claws +2 melee |
| Damage | Claw 1d3 |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | |
| Special Qualities | Damage reduction 5/silver, SR 5, baatezu qualities, mindless |
| Saves_Fort | 3 |
| Saves_Ref | 3 |
| Saves_Will | 3 |
| Abilities | Str 10, Dex 10, Con 10, Int -, Wis 11, Cha 5 |
| Skills | |
| Feats | |
| Climate and Terrain | Any land and underground |
| Organization | Solitary, gang (2-4), swarm (6-15), or mob (10-40) |
| CR | 1 |
| Treasure | None |
| Alignment | Always lawful evil |
| Advancement | 3-6 HD (Small) |
| Description |
Lemures speak Infernal, Celestial, and Draconic. Combat Mindless (Ex): Lemures are immune to all mind-influencing effects. Immunities (Ex): Baatezu are immune to fire and poison. Resistances (Ex): Baatezu have cold and acid resistance 20. See in Darkness (Su): All devils can see perfectly in darkness of any kind, even that created by deeper darkness spells. |