id | 340 |
---|---|
Name | Gnome:Rock Gnome |
SizeAndType | Small Humanoid (Gnome) |
HitDice | 1d8+1 (5) |
Initiative | +0 |
Speed | 20 ft. |
ArmorClass | 16 (+1 size, +4 chain shirt, +1 small shield) |
Attacks | Short sword +2 melee; or light crossbow +2 ranged |
Damage | Short sword 1d6-1; or light crossbow 1d8 |
FaceAndReach | 5 ft. by 5 ft./5 ft. |
SpecialAttacks | Spells |
SpecialQualities | Gnome traits, speak with animals |
Saves_Fort | 3 |
Saves_Ref | 0 |
Saves_Will | 0 |
Abilities | Str 8, Dex 10, Con 12, Int 11, Wis 11, Cha 11 |
Skills | Listen +4, Spot +2 |
Feats | Weapon Focus (short sword) |
ClimateAndTerrain | Any forest, hill, and underground |
Organization | Company (2-4), squad (11-20 plus 1 leader of 3rd-6th level and 2 3rd-level lieutenants), or band (30-50 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 2-5 dire badgers) |
ChallengeRating_Value | 0.5 |
Treasure | Standard |
Alignment | Usually neutral good |
Advancement | By character class |
Description |
Gnomes speak their own language, Gnome. Most gnomes who travel outside gnome lands (as traders, tinkers, or adventurers) know Common, while warriors in gnome settlements usually learn Goblin or Kobold. Combat Gnomes make heavy use of illusion magic and carefully prepared ambushes and traps whenever they can. Spells: Gnomes with Intelligence scores of 10 or higher may cast dancing lights, ghost sound, and prestidigitation, each once per day as a 1st-level wizard (spell failure penalties for armor apply). Speak with Animals (Sp): Once per day a gnome can use speak with animals as a 1st-level druid to communicate with a burrowing mammal (badger, fox, rabbit, etc.). Gnome Traits (Ex): Gnomes benefit from a number of racial traits.
Skills: Gnomes receive a +2 racial bonus to Listen checks, for their keen hearing, and to Alchemy checks, because their sensitive noses allow them to monitor alchemical processes by smell. Gnome Characters A gnome's favored class is illusionist. |