id | 262 |
---|---|
Name | Devil:Hamatula (Baatezu) |
SizeAndType | Medium-Size Outsider (Evil, Lawful) |
HitDice | 9d8+9 (49) |
Initiative | +0 |
Speed | 30 ft. |
ArmorClass | 22 (+12 natural) |
Attacks | 2 claws +12 melee |
Damage | Claw 2d4+3 and fear |
FaceAndReach | 5 ft. by 5 ft./5 ft. |
SpecialAttacks | Fear, improved grab, impale 3d4+4, summon baatezu |
SpecialQualities | Damage reduction 10/+1, SR 23, baatezu qualities |
Saves_Fort | 7 |
Saves_Ref | 6 |
Saves_Will | 8 |
Abilities | Str 17, Dex 11, Con 13, Int 12, Wis 14, Cha 10 |
Skills | Concentration +13, Hide +12, Listen +15, Move Silently +12, Search +13, Sense Motive +13, Spot +15 |
Feats | Alertness, Cleave, Power Attack |
ClimateAndTerrain | Any land and underground |
Organization | Solitary, team (2-4), or squad (6-10) |
ChallengeRating_Value | 8 |
Treasure | Standard |
Alignment | Always lawful evil |
Advancement | 10 HD (Medium-size); 11-21 HD (Large) |
Description |
Hamatulas speak Infernal, Celestial, and Draconic. Combat Spell-Like Abilities: At will: animate dead, charm person, desecrate, doom, hold person, major image, produce flame, pyrotechnics, and suggestion; 1/day-order's wrath or unholy blight. These abilities are as the spells cast by a 9th-level sorcerer (save DC 10 + spell level). A hamatula can teleport without error (self plus 50 pounds of objects only) at will as the spell cast by a 12th-level sorcerer. Fear (Su): A creature hit by a hamatula must succeed at a Will save (DC 14) or be affected as though by fear cast by a 9th-level sorcerer. Whether or not the save is successful, that creature cannot be affected again by that hamatula's fear ability for one day. Improved Grab (Ex): To use this ability, the hamatula must hit with a claw attack. If it gets a hold, it can impale the opponent on its barbed body. Impale (Ex): A hamatula deals 3d4+4 points of damage to a grabbed opponent with a successful grapple check. Summon Baatezu (Sp): Once per day a hamatula can attempt to summon 2d10 lemures with a 50% chance of success, or another hamatula with a 35% chance of success. This is much as though casting a summon monster spell. Summoned creatures automatically return whence they came after 1 hour. A baatezu that has just been summoned cannot use its own summon ability for 1 hour. Immunities (Ex): Baatezu are immune to fire and poison. Resistances (Ex): Baatezu have cold and acid resistance 20. See in Darkness (Su): All devils can see perfectly in darkness of any kind, even that created by deeper darkness spells. Telepathy (Su): Hamatula can communicate telepathically with any creature within 100 feet that has a language. |