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Monsters

id262
NameDevil:Hamatula (Baatezu)
SizeAndTypeMedium-Size Outsider (Evil, Lawful)
HitDice9d8+9 (49)
Initiative+0
Speed30 ft.
ArmorClass22 (+12 natural)
Attacks2 claws +12 melee
DamageClaw 2d4+3 and fear
FaceAndReach5 ft. by 5 ft./5 ft.
SpecialAttacksFear, improved grab, impale 3d4+4, summon baatezu
SpecialQualitiesDamage reduction 10/+1, SR 23, baatezu qualities
Saves_Fort7
Saves_Ref6
Saves_Will8
AbilitiesStr 17, Dex 11, Con 13, Int 12, Wis 14, Cha 10
SkillsConcentration +13, Hide +12, Listen +15, Move Silently +12, Search +13, Sense Motive +13, Spot +15
FeatsAlertness, Cleave, Power Attack
ClimateAndTerrainAny land and underground
OrganizationSolitary, team (2-4), or squad (6-10)
ChallengeRating_Value8
TreasureStandard
AlignmentAlways lawful evil
Advancement10 HD (Medium-size); 11-21 HD (Large)
Description

Hamatulas speak Infernal, Celestial, and Draconic.

Combat

Spell-Like Abilities: At will: animate dead, charm person, desecrate, doom, hold person, major image, produce flame, pyrotechnics, and suggestion; 1/day-order's wrath or unholy blight. These abilities are as the spells cast by a 9th-level sorcerer (save DC 10 + spell level). A hamatula can teleport without error (self plus 50 pounds of objects only) at will as the spell cast by a 12th-level sorcerer.

Fear (Su): A creature hit by a hamatula must succeed at a Will save (DC 14) or be affected as though by fear cast by a 9th-level sorcerer. Whether or not the save is successful, that creature cannot be affected again by that hamatula's fear ability for one day.

Improved Grab (Ex): To use this ability, the hamatula must hit with a claw attack. If it gets a hold, it can impale the opponent on its barbed body.

Impale (Ex): A hamatula deals 3d4+4 points of damage to a grabbed opponent with a successful grapple check.

Summon Baatezu (Sp): Once per day a hamatula can attempt to summon 2d10 lemures with a 50% chance of success, or another hamatula with a 35% chance of success. This is much as though casting a summon monster spell. Summoned creatures automatically return whence they came after 1 hour. A baatezu that has just been summoned cannot use its own summon ability for 1 hour.

Immunities (Ex): Baatezu are immune to fire and poison.

Resistances (Ex): Baatezu have cold and acid resistance 20.

See in Darkness (Su): All devils can see perfectly in darkness of any kind, even that created by deeper darkness spells.

Telepathy (Su): Hamatula can communicate telepathically with any creature within 100 feet that has a language.