| Id | 347 |
|---|---|
| Name | Hag:Sea Hag |
| Size and Type | Large Monstrous Humanoid (Aquatic) |
| Hit Dice | 3d8+3 (16) |
| Initiative | +1 (Dex) |
| Speed | 30 ft., swim 40 ft. |
| Armor Class | 13 (-1 size, +1 Dex, +3 natural) |
| Attacks | 2 claws +6 melee |
| Damage | Claw 1d4+4 |
| Face and Reach | 5 ft. by 5 ft./10 ft. |
| Special Attacks | Horrific appearance, evil eye |
| Special Qualities | SR 14, water breathing |
| Saves_Fort | 2 |
| Saves_Ref | 4 |
| Saves_Will | 4 |
| Abilities | Str 19, Dex 12, Con 12, Int 10, Wis 13, Cha 10 |
| Skills | Craft or Knowledge (any one) +4, Hide +3, Listen +9, Spot +9 |
| Feats | Alertness |
| Climate and Terrain | Any aquatic |
| Organization | Solitary or covey (3 hags of any type plus 1-8 ogres and 1-4 evil giants) |
| CR | 4 |
| Treasure | Standard |
| Alignment | Always chaotic evil |
| Advancement | By character class |
| Description |
Sea hags speak Giant and Common. Horrific Appearance (Su): The sight of a sea hag is so revolting that anyone who sets eyes upon one must succeed at a Fortitude save (DC 11) or instantly be weakened, taking 2d8 points of temporary Strength damage. This cannot reduce a victim to a negative Strength score, but anyone reduced to Strength 0 is helpless. Creatures who successfully save cannot be affected again by the same hag's horrific appearance for one day. Evil Eye (Su): Three times per day a sea hag can cast its dire gaze upon any single creature within 30 feet. The target must succeed at a Fortitude save (DC 11). Creatures who fail have a 25% chance of dying instantly from fright; even if they survive, they fall into a whimpering catatonia for three days, although remove curse or dispel evil can restore sanity sooner. Water Breathing (Ex): Sea hags can breathe underwater indefinitely and can freely use their abilities while submerged. |