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Monsters

id347
NameHag:Sea Hag
SizeAndTypeLarge Monstrous Humanoid (Aquatic)
HitDice3d8+3 (16)
Initiative+1 (Dex)
Speed30 ft., swim 40 ft.
ArmorClass13 (-1 size, +1 Dex, +3 natural)
Attacks2 claws +6 melee
DamageClaw 1d4+4
FaceAndReach5 ft. by 5 ft./10 ft.
SpecialAttacksHorrific appearance, evil eye
SpecialQualitiesSR 14, water breathing
Saves_Fort2
Saves_Ref4
Saves_Will4
AbilitiesStr 19, Dex 12, Con 12, Int 10, Wis 13, Cha 10
SkillsCraft or Knowledge (any one) +4, Hide +3, Listen +9, Spot +9
FeatsAlertness
ClimateAndTerrainAny aquatic
OrganizationSolitary or covey (3 hags of any type plus 1-8 ogres and 1-4 evil giants)
ChallengeRating_Value4
TreasureStandard
AlignmentAlways chaotic evil
AdvancementBy character class
Description

Sea hags speak Giant and Common.

Horrific Appearance (Su): The sight of a sea hag is so revolting that anyone who sets eyes upon one must succeed at a Fortitude save (DC 11) or instantly be weakened, taking 2d8 points of temporary Strength damage. This cannot reduce a victim to a negative Strength score, but anyone reduced to Strength 0 is helpless. Creatures who successfully save cannot be affected again by the same hag's horrific appearance for one day.

Evil Eye (Su): Three times per day a sea hag can cast its dire gaze upon any single creature within 30 feet. The target must succeed at a Fortitude save (DC 11). Creatures who fail have a 25% chance of dying instantly from fright; even if they survive, they fall into a whimpering catatonia for three days, although remove curse or dispel evil can restore sanity sooner.

Water Breathing (Ex): Sea hags can breathe underwater indefinitely and can freely use their abilities while submerged.