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Monsters

id438
NameSlaad:Blue Slaad
SizeAndTypeLarge Outsider (Chaotic)
HitDice8d8+24 (60)
Initiative+2 (Dex)
Speed30 ft.
ArmorClass18 (-1 size, +2 Dex, +7 natural)
Attacks4 rakes +11 melee, bite +9 melee
DamageRake 2d6+4, bite 2d8+2 and disease
FaceAndReach5 ft. by 5 ft./10 ft.
SpecialAttacksSpell-like abilities, disease, summon slaad
SpecialQualitiesFast healing 5, resistances
Saves_Fort9
Saves_Ref8
Saves_Will4
AbilitiesStr 19, Dex 15, Con 17, Int 6, Wis 6, Cha 10
SkillsClimb +14, Jump +15, Listen +8, Move Silently +9, Spot +8
FeatsDodge, Mobility, Multiattack
ClimateAndTerrainAny land and underground
OrganizationSolitary, gang (2-5), or pack (6-10)
ChallengeRating_Value8
TreasureStandard
AlignmentAlways chaotic neutral
Advancement9-12 HD (Large); 13-24 HD (Huge)
Description

Spell-Like Abilities: At will: hold person, passwall, and telekinesis. These abilities are as the spells cast by a 10th-level sorcerer (save DC 10 + spell level).
Once per day three blue slaadi working together can produce chaos hammer (save DC 16) as the spell cast by a 15th-level sorcerer.

Disease (Ex): The bite of a blue slaad can cause a terrible transformation. Affected creatures must succeed at a Fortitude save (DC 17) or be infected with a disease that transforms the victim over the next week into a red slaad. The infected creature can attempt a new save each day to throw off the infection. If the infected being is an arcane spellcaster, the disease instead produces a green slaad.

Summon Slaad (Sp): Once per day a blue slaad can attempt to summon another blue slaad with a 40% chance of success. This is much as though casting a summon monster spell. Summoned creatures automatically return whence they came after 1 hour. A slaad that has just been summoned cannot use its own summon ability for 1 hour.

Resistances (Ex): All slaadi have acid, cold, electricity, fire, and sonic resistance 5.

Slaadi Characters

Slaadi rarely have the focus to devote themselves to a character class.