id | 438 |
---|---|
Name | Slaad:Blue Slaad |
SizeAndType | Large Outsider (Chaotic) |
HitDice | 8d8+24 (60) |
Initiative | +2 (Dex) |
Speed | 30 ft. |
ArmorClass | 18 (-1 size, +2 Dex, +7 natural) |
Attacks | 4 rakes +11 melee, bite +9 melee |
Damage | Rake 2d6+4, bite 2d8+2 and disease |
FaceAndReach | 5 ft. by 5 ft./10 ft. |
SpecialAttacks | Spell-like abilities, disease, summon slaad |
SpecialQualities | Fast healing 5, resistances |
Saves_Fort | 9 |
Saves_Ref | 8 |
Saves_Will | 4 |
Abilities | Str 19, Dex 15, Con 17, Int 6, Wis 6, Cha 10 |
Skills | Climb +14, Jump +15, Listen +8, Move Silently +9, Spot +8 |
Feats | Dodge, Mobility, Multiattack |
ClimateAndTerrain | Any land and underground |
Organization | Solitary, gang (2-5), or pack (6-10) |
ChallengeRating_Value | 8 |
Treasure | Standard |
Alignment | Always chaotic neutral |
Advancement | 9-12 HD (Large); 13-24 HD (Huge) |
Description |
Spell-Like Abilities: At will: hold person, passwall, and
telekinesis. These abilities are as the spells cast by a
10th-level sorcerer (save DC 10 + spell level).
Disease (Ex): The bite of a blue slaad can cause a terrible transformation. Affected creatures must succeed at a Fortitude save (DC 17) or be infected with a disease that transforms the victim over the next week into a red slaad. The infected creature can attempt a new save each day to throw off the infection. If the infected being is an arcane spellcaster, the disease instead produces a green slaad. Summon Slaad (Sp): Once per day a blue slaad can attempt to summon another blue slaad with a 40% chance of success. This is much as though casting a summon monster spell. Summoned creatures automatically return whence they came after 1 hour. A slaad that has just been summoned cannot use its own summon ability for 1 hour. Resistances (Ex): All slaadi have acid, cold, electricity, fire, and sonic resistance 5. Slaadi Characters Slaadi rarely have the focus to devote themselves to a character class. |