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Monsters

id341
NameGnome:Svirfneblin
SizeAndTypeSmall Humanoid (Gnome)
HitDice1d8+1 (5)
Initiative+0
Speed20 ft.
ArmorClass16 (+1 size, +4 chain shirt, +1 small shield)
AttacksShort sword +2 melee; or light crossbow +2 ranged
DamageShort sword 1d6-1; or light crossbow 1d8
FaceAndReach5 ft. by 5 ft./5 ft.
SpecialAttacksSpell-like abilities
SpecialQualitiesSvirfneblin traits, non-detection, speak with animals
Saves_Fort5
Saves_Ref2
Saves_Will2
AbilitiesStr 8, Dex 12, Con 12, Int 10, Wis 12, Cha 6
SkillsHide +2*, Listen +4, Spot +2
FeatsWeapon Focus (short sword)
ClimateAndTerrainAny forest, hill, and underground
OrganizationCompany (2-4), squad (11-20 plus 1 leader of 3rd-6th level and 2 3rd-level lieutenants), or band (30-50 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 2-5 dire badgers)
ChallengeRating_Value1
TreasureStandard
AlignmentUsually neutral good
AdvancementBy character class
Description

Speak Gnome, Common, Terran, and Undercommon. Most also speak the language of drow or kuo-toa.

Combat

Svirfneblin make heavy use of illusion magic and carefully prepared ambushes and traps whenever they can.

Spell-Like Abilities: Svirfneblin can use blindness, blur, and change self each once per day. These abilities are as the spells cast by a wizard of the svirfneblin's character level (save DC 10 + spell level).

Nondetection (Su): Svirfneblin have a continuous nondetection ability as the spell.

Speak with Animals (Sp): Once per day a gnome can use speak with animals as a 1st-level druid to communicate with a burrowing mammal (badger, fox, rabbit, etc.).

Svirfneblin Traits (Ex): Svirfneblin benefit from a number of racial traits.

  • Small: Gnomes gain a +1 size bonus to AC and attack rolls and a +4 size bonus to Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size creatures.
  • Low-light Vision. Gnomes can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.
  • +1 racial bonus to attack rolls against kobolds and goblinoids.
  • Darkvision up to 120 feet.
  • Spell resistance of 11 + character level.
  • +2 racial bonus to all saving throws.
  • +4 dodge bonus against all creatures.
  • Stonecunning: Like dwarves, svirfneblin receive a +2 racial bonus to checks to notice unusual stonework. Something that isn't stone but that is disguised as stone also counts as unusual stonework. A deep gnome who merely comes within 10 feet of unusual stonework can make a check as though actively searching and can use the Search skill to find stonework traps as a rogue can. A svirfneblin can also intuit depth, sensing the approximate distance underground as naturally as a human can sense which way is up.

Skills: All gnomes receive a +2 racial bonus to Listen checks, for their keen hearing, and to Alchemy checks, because their sensitive noses allow them to monitor alchemical processes by smell. Svirfneblin receive a +2 racial bonus to Hide checks, which improves to +4 in darkened areas underground.

Svirfneblin Characters

A svirfneblin's favored class is illusionist.